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- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise. - small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently. |
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.. | ||
a_ammo.cpp | ||
a_ammo.h | ||
a_armor.cpp | ||
a_armor.h | ||
a_artifacts.cpp | ||
a_artifacts.h | ||
a_health.cpp | ||
a_health.h | ||
a_keys.cpp | ||
a_keys.h | ||
a_pickups.cpp | ||
a_pickups.h | ||
a_puzzleitems.cpp | ||
a_weaponpiece.cpp | ||
a_weaponpiece.h | ||
a_weapons.cpp | ||
a_weapons.h |