GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 2dc864d664 - added the missing WISLASH for Hacx.
This was using Doom's red one which did not mix well with the rest of the screen.
2019-07-14 10:03:50 +02:00
asmjit Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
bzip2 - updated bzip2 to version 1.0.7 2019-06-28 12:24:36 +03:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Cephes code is released under BSD license 2019-06-04 11:33:09 -04:00
dumb - made DUMB library always static 2019-05-10 15:35:57 +03:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
game-music-emu Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
gdtoa Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
glslang Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
jpeg Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
lzma Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - extended list of predefined filenames for SDL2 shared object lookup 2019-07-14 10:52:32 +03:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - allow setting the font used for the status screen's content text. 2019-07-14 09:08:19 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - added the missing WISLASH for Hacx. 2019-07-14 10:03:50 +02:00
wadsrc_hacxextra - normalized line endings of HacX MAPINFO 2019-07-14 10:52:16 +03:00
wadsrc_lights - dynamic light definitions for Hacx. 2019-07-13 19:59:44 +02:00
zlib Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore - gitignore update. 2019-06-09 18:05:31 +02:00
.travis.yml - updated Travis CI configuration 2019-06-18 17:44:11 +03:00
CMakeLists.txt - added Hacx localization support. 2019-07-13 20:29:29 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.