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53 lines
623 B
Text
53 lines
623 B
Text
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class StrifeWeapon : Weapon
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{
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Default
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{
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Weapon.Kickback 100;
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}
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}
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// Same as the bullet puff for Doom -----------------------------------------
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class StrifePuff : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+ALLOWPARTICLES
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RenderStyle "Translucent";
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Alpha 0.25;
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}
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States
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{
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Spawn:
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POW3 ABCDEFGH 3;
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Stop;
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Crash:
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PUFY A 4 Bright;
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PUFY BCD 4;
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Stop;
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}
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}
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// A spark when you hit something that doesn't bleed ------------------------
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// Only used by the dagger.
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class StrifeSpark : StrifePuff
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{
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Default
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{
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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{
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Crash:
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POW2 ABCD 4;
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Stop;
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}
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}
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