gzdoom/src/polyrenderer/scene/poly_particle.h
2018-04-23 23:09:11 +02:00

57 lines
1.8 KiB
C++

/*
** Polygon Doom software renderer
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "polyrenderer/drawers/poly_triangle.h"
#include "p_effect.h"
class RenderPolyParticle
{
public:
void Render(PolyRenderThread *thread, particle_t *particle, subsector_t *sub, uint32_t stencilValue);
private:
static uint8_t *GetParticleTexture();
enum
{
NumParticleTextures = 3,
ParticleTextureSize = 64
};
};
class PolyTranslucentParticle : public PolyTranslucentObject
{
public:
PolyTranslucentParticle(particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue) : PolyTranslucentObject(subsectorDepth, 0.0), particle(particle), sub(sub), StencilValue(stencilValue) { }
void Render(PolyRenderThread *thread) override
{
RenderPolyParticle spr;
spr.Render(thread, particle, sub, StencilValue + 1);
}
particle_t *particle = nullptr;
subsector_t *sub = nullptr;
uint32_t StencilValue = 0;
};