GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 2b87941d7d Merge branch 'master' into zmusic_work
# Conflicts:
#	src/sound/music/i_musicinterns.h
2019-09-30 17:48:34 +02:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries - renamed a few functions in the public interface of ZMusic. 2019-09-30 02:40:22 +02:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src Merge branch 'master' into zmusic_work 2019-09-30 17:48:34 +02:00
tools - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
unused
wadsrc - fixed inventory scroll arrows in alternative HUD 2019-09-29 16:07:25 +03:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - text update. 2019-09-10 06:41:36 +02:00
wadsrc_lights - setup Harmony localization. 2019-07-16 22:21:32 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes
.gitignore AsmJit update 2019-08-19 21:02:36 +02:00
.travis.yml - updated Travis configuration 2019-09-25 12:16:46 +03:00
CMakeLists.txt - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
LICENSE
README.md Update GZDoom copyright year in README.md 2019-08-27 20:48:09 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.