gzdoom/src/m_cheat.h
Randy Heit bcca366e8f - Removed A_JumpSet and merged its functionality with A_Jump by turning
A_Jump into a varargs function.
- Fixed: P_MorphPlayer() should check that the desired type is actually a
  PlayerPawn.
- Added an optional parameter to the morphme ccmd that specifies the player
  class to morph into.
- Changed the SetActorPitch, SetActorAngle, Thing_Spawn*, Thing_Projectile*,
  and Thing_Move functions so that TID 0 affects the activator.


SVN r362 (trunk)
2006-10-27 03:03:34 +00:00

38 lines
1.1 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Cheat code checking.
//
//-----------------------------------------------------------------------------
#ifndef __M_CHEAT_H__
#define __M_CHEAT_H__
//
// CHEAT SEQUENCE PACKAGE
//
// [RH] Functions that actually perform the cheating
class player_s;
struct PClass;
void cht_DoCheat (player_s *player, int cheat);
void cht_Give (player_s *player, char *item, int amount=1);
void cht_Suicide (player_s *player);
const char *cht_Morph (player_s *player, const PClass *morphclass, bool quickundo);
#endif