gzdoom/wadsrc/decorate
Christoph Oelckers 5ac0789e6e - Added a type check to Spawn(actorname,...) to allow it to print a
meaningful message instead of the nondescript 
  'Tried to spawn a class-less actor'.
- Converted AGlassJunk to DECORATE and made the spawn function a little
  more flexible so that replacing the shard is easier.
- Converted ABloodSplatter to DECORATE.
- Removed A_Jiggle because it never worked properly.
- Changed DECORATE parser to allow commas between arguments for multi-
  argument properties. For all newly added properties this format will
  become mandatory but for backwards compatibility it is optional for
  old ones.
- Added a check for negative indices to TAutoGrowArray::SetVal to prevent
  passing an index of -1 from crashing the game.
- Fixed: Morphing must clear the weapon's flash sprite.
- Fixed: Resurrecting a morphed player caused a crash.
- Fixed: Random sounds that recursively refer to themselves caused a stack
  overflow. Now they print a warning and get ignored.


SVN r277 (trunk)
2006-07-31 10:22:53 +00:00
..
doom - Fixed: The check to prevent items from being given to dead players 2006-06-22 20:52:49 +00:00
heretic - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
hexen - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
raven - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
shared - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
strife - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
decorate.txt - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00