mirror of
https://github.com/ZDoom/gzdoom.git
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135 lines
2.7 KiB
Text
135 lines
2.7 KiB
Text
class HereticPlayer : PlayerPawn
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{
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Default
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{
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Health 100;
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Radius 16;
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Height 56;
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Mass 100;
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Painchance 255;
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Speed 1;
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Player.DisplayName "Corvus";
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Player.StartItem "GoldWand";
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Player.StartItem "Staff";
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Player.StartItem "GoldWandAmmo", 50;
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Player.WeaponSlot 1, "Staff", "Gauntlets";
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Player.WeaponSlot 2, "GoldWand";
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Player.WeaponSlot 3, "Crossbow";
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Player.WeaponSlot 4, "Blaster";
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Player.WeaponSlot 5, "SkullRod";
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Player.WeaponSlot 6, "PhoenixRod";
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Player.WeaponSlot 7, "Mace";
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Player.ColorRange 225, 240;
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Player.Colorset 0, "$TXT_COLOR_GREEN", 225, 240, 238;
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Player.Colorset 1, "$TXT_COLOR_YELLOW", 114, 129, 127;
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Player.Colorset 2, "$TXT_COLOR_RED", 145, 160, 158;
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Player.Colorset 3, "$TXT_COLOR_BLUE", 190, 205, 203;
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// Doom Legacy additions
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Player.Colorset 4, "$TXT_COLOR_BROWN", 67, 82, 80;
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Player.Colorset 5, "$TXT_COLOR_LIGHTGRAY", 9, 24, 22;
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Player.Colorset 6, "$TXT_COLOR_LIGHTBROWN", 74, 89, 87;
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Player.Colorset 7, "$TXT_COLOR_LIGHTRED", 150, 165, 163;
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Player.Colorset 8, "$TXT_COLOR_LIGHTBLUE", 192, 207, 205;
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Player.Colorset 9, "$TXT_COLOR_BEIGE", 95, 110, 108;
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}
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States
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{
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Spawn:
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PLAY A -1;
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Stop;
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See:
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PLAY ABCD 4;
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Loop;
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Melee:
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Missile:
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PLAY F 6 BRIGHT;
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PLAY E 12;
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Goto Spawn;
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Pain:
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PLAY G 4;
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PLAY G 4 A_Pain;
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Goto Spawn;
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Death:
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PLAY H 6 A_PlayerSkinCheck("AltSkinDeath");
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PLAY I 6 A_PlayerScream;
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PLAY JK 6;
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PLAY L 6 A_NoBlocking;
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PLAY MNO 6;
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PLAY P -1;
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Stop;
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XDeath:
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PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath");
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PLAY Q 5 A_PlayerScream;
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PLAY R 0 A_NoBlocking;
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PLAY R 5 A_SkullPop;
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PLAY STUVWX 5;
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PLAY Y -1;
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Stop;
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Burn:
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FDTH A 5 BRIGHT A_StartSound("*burndeath");
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FDTH B 4 BRIGHT;
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FDTH C 5 BRIGHT;
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FDTH D 4 BRIGHT A_PlayerScream;
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FDTH E 5 BRIGHT;
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FDTH F 4 BRIGHT;
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FDTH G 5 BRIGHT A_StartSound("*burndeath");
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FDTH H 4 BRIGHT;
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FDTH I 5 BRIGHT;
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FDTH J 4 BRIGHT;
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FDTH K 5 BRIGHT;
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FDTH L 4 BRIGHT;
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FDTH M 5 BRIGHT;
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FDTH N 4 BRIGHT;
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FDTH O 5 BRIGHT A_NoBlocking;
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FDTH P 4 BRIGHT;
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FDTH Q 5 BRIGHT;
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FDTH R 4 BRIGHT;
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ACLO E 35 A_CheckPlayerDone;
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Wait;
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AltSkinDeath:
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PLAY H 10;
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PLAY I 10 A_PlayerScream;
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PLAY J 10 A_NoBlocking;
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PLAY KLM 10;
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PLAY N -1;
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Stop;
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AltSkinXDeath:
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PLAY O 5;
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PLAY P 5 A_XScream;
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PLAY Q 5 A_NoBlocking;
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PLAY RSTUV 5;
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PLAY W -1;
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Stop;
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}
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}
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// The player's skull -------------------------------------------------------
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class BloodySkull : PlayerChunk
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{
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Default
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{
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Radius 4;
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Height 4;
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Gravity 0.125;
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+NOBLOCKMAP
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+DROPOFF
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+CANNOTPUSH
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+SKYEXPLODE
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+NOBLOCKMONST
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+NOSKIN
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}
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States
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{
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Spawn:
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BSKL A 0;
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BSKL ABCDE 5 A_CheckFloor("Hit");
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Goto Spawn+1;
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Hit:
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BSKL F 16 A_CheckPlayerDone;
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Wait;
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}
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}
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