gzdoom/wadsrc/mapinfo
Christoph Oelckers 2a77ea0155 - Applied Blzut3's sbarinfo update #12:
* When the drawbar code was optimized border was accidently used as how many
  pixels to reserve from the background instead of the foreground.  I've
  reversed how the code works (bg over fg instead of fg over bg).
* Added armorclass to drawnumber.
* Added an interpolateArmor variable which acts just like interpolateHealth
  except the effect is applied to armor.
* Added armor flag to drawgem since we can interpolate armor now.
* Added a reverse flag to drawgem.
* Fixed drawgem didn't allow for '|' to separate the flags.

- Fixed: Menu texts for skill definitions unconditionally interpreted
  the given text as an index into the string table.


SVN r752 (trunk)
2008-02-18 22:40:39 +00:00
..
doom1.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doom2.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomcommon.txt - Hotfix to allow parsing of current MAPINFOs: Removed empty strings from 2007-12-06 10:47:38 +00:00
heretic.txt - Applied Blzut3's sbarinfo update #12: 2008-02-18 22:40:39 +00:00
hexen.txt - Applied Blzut3's sbarinfo update #12: 2008-02-18 22:40:39 +00:00
plutonia.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
strife.txt - Fixed: Skill level confirmation only worked with Doom. Also fixed parsing 2007-12-09 02:27:02 +00:00
tnt.txt Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00