mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
190 lines
4.5 KiB
Text
190 lines
4.5 KiB
Text
|
|
/*
|
|
** a_skies.cpp
|
|
** Skybox-related actors
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2016 Randy Heit
|
|
** Copyright 2006-2017 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, self list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, self list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from self software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
class SkyViewpoint : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOSECTOR
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
}
|
|
|
|
// arg0 = Visibility*4 for self skybox
|
|
|
|
// If self actor has no TID, make it the default sky box
|
|
override void BeginPlay ()
|
|
{
|
|
Super.BeginPlay ();
|
|
|
|
if (tid == 0 && level.sectorPortals[0].mSkybox == null)
|
|
{
|
|
level.sectorPortals[0].mSkybox = self;
|
|
level.sectorPortals[0].mDestination = CurSector;
|
|
}
|
|
}
|
|
|
|
override void OnDestroy ()
|
|
{
|
|
// remove all sector references to ourselves.
|
|
for (int i = 0; i < level.sectorPortals.Size(); i++)
|
|
{
|
|
SectorPortal s = level.sectorPortals[i];
|
|
if (s.mSkybox == self)
|
|
{
|
|
s.mSkybox = null;
|
|
// This is necessary to entirely disable EE-style skyboxes
|
|
// if their viewpoint gets deleted.
|
|
s.mFlags |= SectorPortal.FLAG_SKYFLATONLY;
|
|
}
|
|
}
|
|
|
|
Super.OnDestroy();
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
// arg0 = tid of matching SkyViewpoint
|
|
// A value of 0 means to use a regular stretched texture, in case
|
|
// there is a default SkyViewpoint in the level.
|
|
//
|
|
// arg1 = 0: set both floor and ceiling skybox
|
|
// = 1: set only ceiling skybox
|
|
// = 2: set only floor skybox
|
|
|
|
class SkyPicker : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOSECTOR
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
}
|
|
|
|
override void PostBeginPlay ()
|
|
{
|
|
Actor box;
|
|
Super.PostBeginPlay ();
|
|
|
|
if (args[0] == 0)
|
|
{
|
|
box = null;
|
|
}
|
|
else
|
|
{
|
|
let it = ActorIterator.Create(args[0], "SkyViewpoint");
|
|
box = it.Next ();
|
|
}
|
|
|
|
if (box == null && args[0] != 0)
|
|
{
|
|
A_Log(String.Format("Can't find SkyViewpoint %d for sector %d\n", args[0], CurSector.Index()));
|
|
}
|
|
else
|
|
{
|
|
int boxindex = SectorPortal.GetSkyboxPortal(box);
|
|
// Do not override special portal types, only regular skies.
|
|
if (0 == (args[1] & 2))
|
|
{
|
|
if (CurSector.GetPortalType(sector.ceiling) == SectorPortal.TYPE_SKYVIEWPOINT)
|
|
CurSector.Portals[sector.ceiling] = boxindex;
|
|
}
|
|
if (0 == (args[1] & 1))
|
|
{
|
|
if (CurSector.GetPortalType(sector.floor) == SectorPortal.TYPE_SKYVIEWPOINT)
|
|
CurSector.Portals[sector.floor] = boxindex;
|
|
}
|
|
}
|
|
Destroy ();
|
|
}
|
|
|
|
}
|
|
|
|
class SkyCamCompat : SkyViewpoint
|
|
{
|
|
override void BeginPlay ()
|
|
{
|
|
// Skip SkyViewpoint's initialization, Actor's is not needed here.
|
|
}
|
|
}
|
|
|
|
class StackPoint : SkyViewpoint
|
|
{
|
|
override void BeginPlay ()
|
|
{
|
|
// Skip SkyViewpoint's initialization, Actor's is not needed here.
|
|
}
|
|
|
|
}
|
|
|
|
class UpperStackLookOnly : StackPoint
|
|
{
|
|
}
|
|
|
|
class LowerStackLookOnly : StackPoint
|
|
{
|
|
}
|
|
|
|
|
|
class SectorSilencer : Actor
|
|
{
|
|
default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
RenderStyle "None";
|
|
}
|
|
|
|
override void BeginPlay ()
|
|
{
|
|
Super.BeginPlay ();
|
|
CurSector.Flags |= Sector.SECF_SILENT;
|
|
}
|
|
|
|
override void OnDestroy ()
|
|
{
|
|
if (CurSector != null)
|
|
{
|
|
CurSector.Flags &= ~Sector.SECF_SILENT;
|
|
}
|
|
Super.OnDestroy();
|
|
}
|
|
}
|