mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 00:20:51 +00:00
b61ef3a107
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore. - disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
157 lines
3.6 KiB
C++
157 lines
3.6 KiB
C++
#ifndef __WIN32GLIFACE_H__
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#define __WIN32GLIFACE_H__
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#include "gl/system/gl_system.h"
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#include "hardware.h"
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#include "win32iface.h"
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#include "v_video.h"
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#include "tarray.h"
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extern IVideo *Video;
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extern BOOL AppActive;
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EXTERN_CVAR (Float, dimamount)
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EXTERN_CVAR (Color, dimcolor)
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EXTERN_CVAR(Int, vid_defwidth);
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EXTERN_CVAR(Int, vid_defheight);
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EXTERN_CVAR(Int, vid_renderer);
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EXTERN_CVAR(Int, vid_adapter);
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extern HINSTANCE g_hInst;
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extern HWND Window;
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extern IVideo *Video;
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struct FRenderer;
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FRenderer *gl_CreateInterface();
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class Win32GLVideo : public IVideo
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{
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public:
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Win32GLVideo(int parm);
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virtual ~Win32GLVideo();
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EDisplayType GetDisplayType () { return DISPLAY_Both; }
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void SetWindowedScale (float scale);
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void StartModeIterator (int bits, bool fs);
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bool NextMode (int *width, int *height, bool *letterbox);
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bool GoFullscreen(bool yes);
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DFrameBuffer *CreateFrameBuffer (int width, int height, bool fs, DFrameBuffer *old);
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virtual bool SetResolution (int width, int height, int bits);
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void DumpAdapters();
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bool InitHardware (HWND Window, bool allowsoftware, int multisample);
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void Shutdown();
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bool SetFullscreen(const char *devicename, int w, int h, int bits, int hz);
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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HDC m_hDC;
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protected:
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struct ModeInfo
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{
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ModeInfo (int inX, int inY, int inBits, int inRealY, int inRefresh)
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: next (NULL),
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width (inX),
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height (inY),
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bits (inBits),
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refreshHz (inRefresh),
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realheight (inRealY)
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{}
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ModeInfo *next;
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int width, height, bits, refreshHz, realheight;
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} *m_Modes;
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ModeInfo *m_IteratorMode;
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int m_IteratorBits;
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bool m_IteratorFS;
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bool m_IsFullscreen;
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int m_trueHeight;
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int m_DisplayWidth, m_DisplayHeight, m_DisplayBits, m_DisplayHz;
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HMODULE hmRender;
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char m_DisplayDeviceBuffer[CCHDEVICENAME];
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char *m_DisplayDeviceName;
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HMONITOR m_hMonitor;
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HWND m_Window;
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HGLRC m_hRC;
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HWND InitDummy();
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void ShutdownDummy(HWND dummy);
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bool SetPixelFormat();
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bool SetupPixelFormat(bool allowsoftware, int multisample);
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void GetDisplayDeviceName();
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void MakeModesList();
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void AddMode(int x, int y, int bits, int baseHeight, int refreshHz);
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void FreeModes();
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public:
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int GetTrueHeight() { return m_trueHeight; }
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};
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class Win32GLFrameBuffer : public BaseWinFB
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{
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DECLARE_CLASS(Win32GLFrameBuffer, BaseWinFB)
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public:
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Win32GLFrameBuffer() {}
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// Actually, hMonitor is a HMONITOR, but it's passed as a void * as there
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// look to be some cross-platform bits in the way.
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Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen);
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virtual ~Win32GLFrameBuffer();
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PFNWGLSWAPINTERVALEXTPROC vsyncfunc;
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// unused but must be defined
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virtual void Blank ();
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virtual bool PaintToWindow ();
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virtual HRESULT GetHR();
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virtual bool CreateResources ();
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virtual void ReleaseResources ();
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void SetVSync (bool vsync);
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void SwapBuffers();
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void NewRefreshRate ();
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int GetTrueHeight() { return static_cast<Win32GLVideo *>(Video)->GetTrueHeight(); }
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bool Lock(bool buffered);
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bool Lock ();
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void Unlock();
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bool IsLocked ();
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bool IsFullscreen();
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void PaletteChanged();
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int QueryNewPalette();
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void InitializeState();
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protected:
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bool CanUpdate();
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void SetGammaTable(WORD * tbl);
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float m_Gamma, m_Brightness, m_Contrast;
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WORD m_origGamma[768];
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BOOL m_supportsGamma;
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bool m_Fullscreen;
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int m_Width, m_Height, m_Bits, m_RefreshHz;
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int m_Lock;
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char m_displayDeviceNameBuffer[CCHDEVICENAME];
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char *m_displayDeviceName;
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friend class Win32GLVideo;
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};
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#endif //__WIN32GLIFACE_H__
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