mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-11 02:40:53 +00:00
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include "swrenderer/line/r_line.h"
|
|
|
|
namespace swrenderer
|
|
{
|
|
struct DrawSegment
|
|
{
|
|
seg_t *curline;
|
|
float light, lightstep;
|
|
float iscale, iscalestep;
|
|
short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
|
|
short sx1, sx2; // left, right of parent seg on screen
|
|
float sz1, sz2; // z for left, right of parent seg on screen
|
|
float siz1, siz2; // 1/z for left, right of parent seg on screen
|
|
float cx, cy, cdx, cdy;
|
|
float yscale;
|
|
uint8_t silhouette; // 0=none, 1=bottom, 2=top, 3=both
|
|
uint8_t bFogBoundary;
|
|
uint8_t bFakeBoundary; // for fake walls
|
|
int shade;
|
|
bool foggy;
|
|
|
|
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
|
|
short *sprtopclip;
|
|
short *sprbottomclip;
|
|
fixed_t *maskedtexturecol;
|
|
float *swall;
|
|
short *bkup; // sprtopclip backup, for mid and fake textures
|
|
|
|
FWallTmapVals tmapvals;
|
|
|
|
int fake; // ident fake drawseg, don't draw and clip sprites backups
|
|
int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
|
|
};
|
|
|
|
extern DrawSegment *firstdrawseg;
|
|
extern DrawSegment *ds_p;
|
|
extern DrawSegment *drawsegs;
|
|
|
|
extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
|
|
extern size_t FirstInterestingDrawseg;
|
|
|
|
void R_ClearDrawSegs();
|
|
void R_FreeDrawSegs();
|
|
|
|
DrawSegment *R_AddDrawSegment();
|
|
void ClipMidtex(int x1, int x2);
|
|
void R_RenderMaskedSegRange(DrawSegment *ds, int x1, int x2);
|
|
void R_RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap);
|
|
void R_RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade);
|
|
void R_GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot);
|
|
}
|