mirror of
https://github.com/ZDoom/gzdoom.git
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373 lines
12 KiB
C++
373 lines
12 KiB
C++
/*
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** Hires texture management
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be
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** covered by the terms of the GNU Lesser General Public License as published
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** by the Free Software Foundation; either version 2.1 of the License, or (at
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** your option) any later version.
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** 5. Full disclosure of the entire project's source code, except for third
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** party libraries is mandatory. (NOTE: This clause is non-negotiable!)
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _MSC_VER
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#define F_OK 0 /* Check for file existence */
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#define W_OK 2 /* Check for write permission */
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#define R_OK 4 /* Check for read permission */
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include "w_wad.h"
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#include "m_png.h"
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#include "sbar.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "zstring.h"
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#ifndef _WIN32
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#define _access(a,b) access(a,b)
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#endif
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static int Doom2Wad = -1;
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// quick'n dirty hack. Should be enough here...
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static void SetDoom2Wad()
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{
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if (Doom2Wad == -1)
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{
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FString iwad = Wads.GetWadFullName(1);
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iwad.ToLower();
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if (iwad.IndexOf("plutonia") >= 0) Doom2Wad = 1;
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else if (iwad.IndexOf("tnt") >= 0) Doom2Wad = 2;
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else Doom2Wad = 0;
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}
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement in a Doomsday style PK3
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//
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//==========================================================================
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int CheckDDPK3(FTexture *tex)
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{
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static const char * doom1texpath[]= {
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"data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * doom2texpath[]= {
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"data/jdoom/textures/doom2/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * pluttexpath[]= {
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"data/jdoom/textures/doom2-plut/%s.%s", "data/jdoom/textures/plutonia/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * tnttexpath[]= {
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"data/jdoom/textures/doom2-tnt/%s.%s", "data/jdoom/textures/tnt/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * heretictexpath[]= {
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"data/jheretic/textures/%s.%s", NULL };
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static const char * hexentexpath[]= {
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"data/jhexen/textures/%s.%s", NULL };
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static const char * strifetexpath[]= {
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"data/jstrife/textures/%s.%s", NULL };
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static const char * chextexpath[]= {
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"data/jchex/textures/%s.%s", NULL };
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static const char * doomflatpath[]= {
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"data/jdoom/flats/%s.%s", NULL };
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static const char * hereticflatpath[]= {
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"data/jheretic/flats/%s.%s", NULL };
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static const char * hexenflatpath[]= {
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"data/jhexen/flats/%s.%s", NULL };
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static const char * strifeflatpath[]= {
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"data/jstrife/flats/%s.%s", NULL };
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static const char * chexflatpath[]= {
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"data/jchex/flats/%s.%s", NULL };
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FString checkName;
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const char ** checklist;
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BYTE useType=tex->UseType;
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if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar)
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{
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return -3;
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}
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bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ;
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// for patches this doesn't work yet
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if (ispatch) return -3;
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if (!gameinfo.ConfigName.CompareNoCase("Doom"))
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{
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if (!(gameinfo.flags & GI_MAPxx))
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{
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checklist = useType==FTexture::TEX_Flat? doomflatpath : doom1texpath;
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}
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else
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{
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SetDoom2Wad();
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if (Doom2Wad == 1)
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checklist = useType==FTexture::TEX_Flat? doomflatpath : pluttexpath;
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else if (Doom2Wad == 2)
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checklist = useType==FTexture::TEX_Flat? doomflatpath : tnttexpath;
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else
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checklist = useType==FTexture::TEX_Flat? doomflatpath : doom2texpath;
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}
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
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{
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checklist = useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
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{
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checklist = useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
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{
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checklist = useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
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{
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checklist = useType==FTexture::TEX_Flat? chexflatpath : chextexpath;
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}
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else
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return -3;
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while (*checklist)
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{
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static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
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for (const char ** extp=extensions; *extp; extp++)
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{
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checkName.Format(*checklist, tex->Name, *extp);
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int lumpnum = Wads.CheckNumForFullName(checkName);
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if (lumpnum >= 0) return lumpnum;
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}
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checklist++;
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}
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return -3;
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement
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//
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//==========================================================================
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int CheckExternalFile(FTexture *tex, bool & hascolorkey)
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{
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static const char * doom1texpath[]= {
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"%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * doom2texpath[]= {
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"%stextures/doom/doom2/%s.%s", "%stextures/doom/doom2/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * pluttexpath[]= {
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"%stextures/doom/plut/%s.%s", "%stextures/doom/plut/%s-ck.%s",
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"%stextures/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * tnttexpath[]= {
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"%stextures/doom/tnt/%s.%s", "%stextures/doom/tnt/%s-ck.%s",
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"%stextures/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * heretictexpath[]= {
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"%stextures/heretic/%s.%s", "%stextures/heretic/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * hexentexpath[]= {
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"%stextures/hexen/%s.%s", "%stextures/hexen/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * strifetexpath[]= {
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"%stextures/strife/%s.%s", "%stextures/strife/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * chextexpath[]= {
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"%stextures/chex/%s.%s", "%stextures/chex/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * doom1flatpath[]= {
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"%sflats/doom/doom1/%s.%s", "%stextures/doom/doom1/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * doom2flatpath[]= {
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"%sflats/doom/doom2/%s.%s", "%stextures/doom/doom2/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * plutflatpath[]= {
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"%sflats/doom/plut/%s.%s", "%stextures/doom/plut/flat-%s.%s",
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"%sflats/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * tntflatpath[]= {
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"%sflats/doom/tnt/%s.%s", "%stextures/doom/tnt/flat-%s.%s",
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"%sflats/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * hereticflatpath[]= {
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"%sflats/heretic/%s.%s", "%stextures/heretic/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * hexenflatpath[]= {
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"%sflats/hexen/%s.%s", "%stextures/hexen/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * strifeflatpath[]= {
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"%sflats/strife/%s.%s", "%stextures/strife/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * chexflatpath[]= {
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"%sflats/chex/%s.%s", "%stextures/chex/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * doom1patchpath[]= {
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"%spatches/doom/doom1/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * doom2patchpath[]= {
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"%spatches/doom/doom2/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * plutpatchpath[]= {
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"%spatches/doom/plut/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * tntpatchpath[]= {
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"%spatches/doom/tnt/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * hereticpatchpath[]= {
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"%spatches/heretic/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * hexenpatchpath[]= {
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"%spatches/hexen/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * strifepatchpath[]= {
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"%spatches/strife/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * chexpatchpath[]= {
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"%spatches/chex/%s.%s", "%spatches/%s.%s", NULL
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};
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FString checkName;
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const char ** checklist;
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BYTE useType=tex->UseType;
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if (useType==FTexture::TEX_SkinSprite || useType==FTexture::TEX_Decal || useType==FTexture::TEX_FontChar)
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{
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return -3;
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}
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bool ispatch = (useType==FTexture::TEX_MiscPatch || useType==FTexture::TEX_Sprite) ;
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// for patches this doesn't work yet
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if (ispatch) return -3;
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if (!gameinfo.ConfigName.CompareNoCase("Doom"))
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{
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if (!(gameinfo.flags & GI_MAPxx))
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{
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checklist = ispatch ? doom1patchpath : useType==FTexture::TEX_Flat? doom1flatpath : doom1texpath;
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}
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else
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{
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SetDoom2Wad();
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if (Doom2Wad == 1)
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checklist = ispatch ? plutpatchpath : useType==FTexture::TEX_Flat? plutflatpath : pluttexpath;
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else if (Doom2Wad == 2)
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checklist = ispatch ? tntpatchpath : useType==FTexture::TEX_Flat? tntflatpath : tnttexpath;
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else
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checklist = ispatch ? doom2patchpath : useType==FTexture::TEX_Flat? doom2flatpath : doom2texpath;
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}
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
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{
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checklist = ispatch ? hereticpatchpath : useType==FTexture::TEX_Flat? hereticflatpath : heretictexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
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{
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checklist = ispatch ? hexenpatchpath : useType==FTexture::TEX_Flat? hexenflatpath : hexentexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
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{
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checklist = ispatch ?strifepatchpath : useType==FTexture::TEX_Flat? strifeflatpath : strifetexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
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{
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checklist = ispatch ?chexpatchpath : useType==FTexture::TEX_Flat? chexflatpath : chextexpath;
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}
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else
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return -3;
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while (*checklist)
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{
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static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
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for (const char ** extp=extensions; *extp; extp++)
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{
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checkName.Format(*checklist, progdir.GetChars(), tex->Name, *extp);
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if (_access(checkName, 0) == 0)
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{
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hascolorkey = !!strstr(checkName, "-ck.");
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return Wads.AddExternalFile(checkName);
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}
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}
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checklist++;
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}
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return -3;
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}
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