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https://github.com/ZDoom/gzdoom.git
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760f70d3f1
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh (R_*) module, global header.
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// All the rendering/drawing stuff is here.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_LOCAL_H__
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#define __R_LOCAL_H__
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// Binary Angles, sine/cosine/atan lookups.
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#include "tables.h"
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// Screen size related parameters.
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#include "doomdef.h"
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// Include the refresh/render data structs.
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#include "r_data.h"
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//
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// Separate header file for each module.
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//
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#include "r_main.h"
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#include "r_things.h"
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#include "r_draw.h"
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// r_anim.cpp
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void R_InitPicAnims ();
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void R_AddSimpleAnim (FTextureID picnum, int animcount, int animtype, DWORD animspeed /* in ms */, DWORD speedrange=0);
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void R_UpdateAnimations (DWORD mstime);
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bool R_AlignFlat (int linenum, int side, int fc);
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#endif // __R_LOCAL_H__
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