mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
bf63041585
- fixed: State labels must be evaluated for the state's owner, not the calling actor. SVN r1354 (trunk)
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
#ifndef DOBJTYPE_H
|
|
#define DOBJTYPE_H
|
|
|
|
#ifndef __DOBJECT_H__
|
|
#error You must #include "dobject.h" to get dobjtype.h
|
|
#endif
|
|
|
|
#include "thingdef/thingdef_type.h"
|
|
|
|
// Symbol information -------------------------------------------------------
|
|
|
|
enum ESymbolType
|
|
{
|
|
SYM_Const,
|
|
SYM_Variable,
|
|
SYM_ActionFunction
|
|
};
|
|
|
|
struct PSymbol
|
|
{
|
|
virtual ~PSymbol();
|
|
|
|
ESymbolType SymbolType;
|
|
FName SymbolName;
|
|
|
|
protected:
|
|
PSymbol(FName name, ESymbolType type) { SymbolType = type; SymbolName = name; }
|
|
};
|
|
|
|
// A constant value ---------------------------------------------------------
|
|
|
|
struct PSymbolConst : public PSymbol
|
|
{
|
|
int ValueType;
|
|
union
|
|
{
|
|
int Value;
|
|
double Float;
|
|
};
|
|
|
|
PSymbolConst(FName name) : PSymbol(name, SYM_Const) {}
|
|
};
|
|
|
|
// A variable ---------------------------------------------------------
|
|
|
|
struct PSymbolVariable : public PSymbol
|
|
{
|
|
FExpressionType ValueType;
|
|
int size;
|
|
intptr_t offset;
|
|
|
|
PSymbolVariable(FName name) : PSymbol(name, SYM_Variable) {}
|
|
};
|
|
|
|
// An action function -------------------------------------------------------
|
|
//
|
|
// The Arguments string is a string of characters as understood by
|
|
// the DECORATE parser:
|
|
//
|
|
// If the letter is uppercase, it is required. Lowercase letters are optional.
|
|
// i = integer
|
|
// f = fixed point
|
|
// s = sound name
|
|
// m = actor name
|
|
// t = string
|
|
// l = jump label
|
|
// c = color
|
|
// x = expression
|
|
// y = expression
|
|
// If the final character is a +, the previous parameter is repeated indefinitely,
|
|
// and an "imaginary" first parameter is inserted containing the total number of
|
|
// parameters passed.
|
|
struct FState;
|
|
struct StateCallData;
|
|
typedef void (*actionf_p)(AActor *self, AActor *stateowner, FState *state, int parameters, StateCallData *statecall);
|
|
|
|
struct PSymbolActionFunction : public PSymbol
|
|
{
|
|
FString Arguments;
|
|
actionf_p Function;
|
|
int defaultparameterindex;
|
|
|
|
PSymbolActionFunction(FName name) : PSymbol(name, SYM_ActionFunction) {}
|
|
};
|
|
|
|
// A symbol table -----------------------------------------------------------
|
|
|
|
class PSymbolTable
|
|
{
|
|
public:
|
|
PSymbolTable() : ParentSymbolTable(NULL)
|
|
{
|
|
}
|
|
|
|
~PSymbolTable();
|
|
|
|
// Sets the table to use for searches if this one doesn't contain the
|
|
// requested symbol.
|
|
void SetParentTable (PSymbolTable *parent);
|
|
|
|
// Finds a symbol in the table, optionally searching parent tables
|
|
// as well.
|
|
PSymbol *FindSymbol (FName symname, bool searchparents) const;
|
|
|
|
// Places the symbol in the table and returns a pointer to it or NULL if
|
|
// a symbol with the same name is already in the table. This symbol is
|
|
// not copied and will be freed when the symbol table is destroyed.
|
|
PSymbol *AddSymbol (PSymbol *sym);
|
|
|
|
// Frees all symbols from this table.
|
|
void ReleaseSymbols();
|
|
|
|
private:
|
|
PSymbolTable *ParentSymbolTable;
|
|
TArray<PSymbol *> Symbols;
|
|
};
|
|
|
|
// Meta-info for every class derived from DObject ---------------------------
|
|
|
|
struct PClass
|
|
{
|
|
static void StaticInit ();
|
|
static void StaticShutdown ();
|
|
static void StaticFreeData (PClass *type);
|
|
|
|
// Per-class information -------------------------------------
|
|
FName TypeName; // this class's name
|
|
unsigned int Size; // this class's size
|
|
PClass *ParentClass; // the class this class derives from
|
|
const size_t *Pointers; // object pointers defined by this class *only*
|
|
const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
|
|
FActorInfo *ActorInfo;
|
|
PClass *HashNext;
|
|
FMetaTable Meta;
|
|
BYTE *Defaults;
|
|
bool bRuntimeClass; // class was defined at run-time, not compile-time
|
|
unsigned short ClassIndex;
|
|
PSymbolTable Symbols;
|
|
|
|
void (*ConstructNative)(void *);
|
|
|
|
// The rest are all functions and static data ----------------
|
|
void InsertIntoHash ();
|
|
DObject *CreateNew () const;
|
|
PClass *CreateDerivedClass (FName name, unsigned int size);
|
|
void InitializeActorInfo ();
|
|
void BuildFlatPointers ();
|
|
void FreeStateList();
|
|
const PClass *NativeClass() const;
|
|
|
|
// Returns true if this type is an ancestor of (or same as) the passed type.
|
|
bool IsAncestorOf (const PClass *ti) const
|
|
{
|
|
while (ti)
|
|
{
|
|
if (this == ti)
|
|
return true;
|
|
ti = ti->ParentClass;
|
|
}
|
|
return false;
|
|
}
|
|
inline bool IsDescendantOf (const PClass *ti) const
|
|
{
|
|
return ti->IsAncestorOf (this);
|
|
}
|
|
|
|
// Find a type, given its name.
|
|
static const PClass *FindClass (const char *name) { return FindClass (FName (name, true)); }
|
|
static const PClass *FindClass (const FString &name) { return FindClass (FName (name, true)); }
|
|
static const PClass *FindClass (ENamedName name) { return FindClass (FName (name)); }
|
|
static const PClass *FindClass (FName name);
|
|
const PClass *FindClassTentative (FName name); // not static!
|
|
|
|
static TArray<PClass *> m_Types;
|
|
static TArray<PClass *> m_RuntimeActors;
|
|
|
|
enum { HASH_SIZE = 256 };
|
|
static PClass *TypeHash[HASH_SIZE];
|
|
|
|
static bool bShutdown;
|
|
};
|
|
|
|
#endif
|