..
credits
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
engine
The default bind was wrong here (supposed to be Pov1, not Pov2. Obviously a typo)
2024-03-13 23:48:56 -03:00
filter
Allow GZDoom to use custom Doom 1 E4 soundtracks
2024-02-17 07:24:33 +01:00
fonts
- added characters U-0404 and U-0490 for Ukrainian language support.
2022-11-06 14:55:30 +01:00
glstuff
graphics
- fixed y-offsets of bal7scr* decal images.
2022-04-13 08:10:20 +02:00
maparrows
mapinfo
Reverted the path node system
2024-03-15 20:24:39 +01:00
sbarinfo
shaders
- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
2024-10-12 04:22:45 -04:00
shaders_gles
Isometric Mode and Robin ( #2618 )
2024-08-11 10:04:40 -04:00
sounds
sprites
Set the ZDRay-specific things to not spawn in the MAPINFO
2021-10-05 18:17:28 +08:00
textures
widgets
use a more complete font did some primitive font substitution logic.
2024-01-02 18:58:39 +01:00
xlat
- fixed. Boom's generalized crushers must stop 8 units above the floor
2023-09-15 00:35:20 +02:00
zscript
Add manual config saving to CVar struct
2024-10-16 00:39:32 -03:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt
add total chaos retro and full maps to compatibility.txt
2024-06-24 17:23:08 -04:00
decaldef.txt
- added missing decal assignments to the medium macs spheres for Heretic.
2020-10-17 09:14:58 +02:00
dehsupp.txt
- fixed MBF21's A_SeekTracer.
2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
language.0
- language update
2024-10-12 01:04:18 -04:00
language.csv
- language update
2024-10-12 01:04:18 -04:00
language.def
Allow GZDoom to use custom Doom 1 E4 soundtracks
2024-02-17 07:24:33 +01:00
lmacros.csv
- language update
2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt
added a menu option for switching module players.
2024-10-05 12:53:21 +02:00
menudef.zsimple
Increase slider precision for mouse sensitivity settings
2023-01-16 16:54:25 +01:00
netnotch.dat
newconsolefont.hex
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
add support for DEHEXTRA's extended sound range ( #1258 )
2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
- added 'damageonland' property to terrain definition
2019-12-12 15:14:30 +01:00
textcolors.txt
- added more contrast to the Cream font color.
2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn
Updated default xg.wopn bank
2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
- moved several IWAD dependent files into the game_support resource
2019-07-17 00:54:59 +02:00
zscript.txt
Renamed zsprite.zs to visualthinker.zs for consistency
2023-11-22 17:01:24 -05:00