.. |
drawers
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- Improved fuzz rendering in software renderer by scaling it relative to 320x200
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2017-06-25 00:35:15 +02:00 |
line
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- Make it more clear what bFakeBoundary did
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2017-07-02 15:35:29 +02:00 |
plane
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- corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units.
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2017-07-11 05:53:21 -04:00 |
scene
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- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
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2017-07-09 19:01:34 +02:00 |
segments
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- Make it more clear what bFakeBoundary did
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2017-07-02 15:35:29 +02:00 |
things
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- Fix sprites behind midtextures unrender when near voxel
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2017-07-02 20:09:46 +02:00 |
viewport
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- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
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2017-07-09 19:01:34 +02:00 |
r_all.cpp
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- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
r_memory.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_memory.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_renderthread.cpp
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- Add polyobj support to r_scene_multithreaded
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2017-07-02 17:22:59 +02:00 |
r_renderthread.h
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- Add polyobj support to r_scene_multithreaded
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2017-07-02 17:22:59 +02:00 |
r_swcanvas.cpp
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- fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display.
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2017-06-21 04:03:37 -04:00 |
r_swcanvas.h
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- refactored FDynamicColormap out of sector_t.
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2017-03-15 22:04:59 +01:00 |
r_swcolormaps.cpp
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- added missing memory barrier
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2017-03-16 17:58:41 +01:00 |
r_swcolormaps.h
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- Fix testcolor and testfade in the software renderer
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2017-05-28 23:57:09 +02:00 |
r_swrenderer.cpp
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- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
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2017-07-09 19:01:34 +02:00 |
r_swrenderer.h
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- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
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2017-07-09 19:01:34 +02:00 |