gzdoom/src/textures
2018-02-10 00:08:17 +01:00
..
anim_switches.cpp
animations.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
automaptexture.cpp
backdroptexture.cpp
bitmap.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
bitmap.h - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
buildtexture.cpp - moved buildtexture.cpp from using stdio-based file IO to FileReader. 2017-12-02 11:57:32 +01:00
canvastexture.cpp Handle unloading of canvas textures properly 2017-05-01 16:20:25 +03:00
ddstexture.cpp
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp Improved layout of FMultiPatchTexture::TexPart structure 2018-01-13 12:44:23 +02:00
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp
rawpagetexture.cpp
shadertexture.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
skyboxtexture.cpp
skyboxtexture.h
texture.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
texturemanager.cpp - let TexMan.GetName return the actual name for a texture that was created from a full path name. 2018-01-28 11:54:24 +01:00
textures.h - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
tgatexture.cpp
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
warptexture.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00