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models
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Add option to use Rotation-Center for an actor's normal pitch/angle/roll rotation.
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2018-03-01 08:43:59 +01:00 |
colormaps.cpp
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- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
colormaps.h
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- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
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2017-03-16 00:56:03 +01:00 |
matrix.cpp
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
matrix.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
r_interpolate.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
r_interpolate.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
r_translate.cpp
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Added bounds checks for color translation indices
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2017-12-17 15:13:41 +02:00 |
r_translate.h
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- fixed: Blood translations did not properly treat color 0 as transparent.
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2017-06-20 09:10:19 +02:00 |
r_vanillatrans.cpp
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- use 0 as the default for r_vanillatrans.
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2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
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- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
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2017-06-04 12:30:35 +02:00 |
renderstyle.cpp
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- Added auto-detection scheme for r_vanillatrans
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2017-06-04 12:30:35 +02:00 |
renderstyle.h
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- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
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2017-04-15 16:41:00 +02:00 |
sprites.cpp
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
voxels.cpp
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- fix broken voxel palette colors when using the game palette
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2017-03-15 04:33:01 +01:00 |
voxels.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |