mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 15:52:09 +00:00
3c47a30249
SVN r3296 (trunk)
171 lines
3.2 KiB
Text
171 lines
3.2 KiB
Text
|
|
// Fighter Weapon Piece -----------------------------------------------------
|
|
|
|
ACTOR FighterWeaponPiece : WeaponPiece
|
|
{
|
|
Inventory.PickupSound "misc/w_pkup"
|
|
Inventory.PickupMessage "$TXT_QUIETUS_PIECE"
|
|
Inventory.ForbiddenTo ClericPlayer, MagePlayer
|
|
WeaponPiece.Weapon FWeapQuietus
|
|
+FLOATBOB
|
|
}
|
|
|
|
// Fighter Weapon Piece 1 ---------------------------------------------------
|
|
|
|
ACTOR FWeaponPiece1 : FighterWeaponPiece 12
|
|
{
|
|
Game Hexen
|
|
SpawnID 29
|
|
WeaponPiece.Number 1
|
|
States
|
|
{
|
|
Spawn:
|
|
WFR1 A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Fighter Weapon Piece 2 ---------------------------------------------------
|
|
|
|
ACTOR FWeaponPiece2 : FighterWeaponPiece 13
|
|
{
|
|
Game Hexen
|
|
SpawnID 30
|
|
WeaponPiece.Number 2
|
|
States
|
|
{
|
|
Spawn:
|
|
WFR2 A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Fighter Weapon Piece 3 ---------------------------------------------------
|
|
|
|
ACTOR FWeaponPiece3 : FighterWeaponPiece 16
|
|
{
|
|
Game Hexen
|
|
SpawnID 31
|
|
WeaponPiece.Number 3
|
|
States
|
|
{
|
|
Spawn:
|
|
WFR3 A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Quietus Drop -------------------------------------------------------------
|
|
|
|
ACTOR QuietusDrop
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 1
|
|
TNT1 A 1 A_DropWeaponPieces("FWeaponPiece1", "FWeaponPiece2", "FWeaponPiece3")
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// The Fighter's Sword (Quietus) --------------------------------------------
|
|
|
|
ACTOR FWeapQuietus : FighterWeapon
|
|
{
|
|
Game Hexen
|
|
Health 3
|
|
Weapon.SelectionOrder 2900
|
|
+WEAPON.PRIMARY_USES_BOTH
|
|
+Inventory.NoAttenPickupSound
|
|
Weapon.AmmoUse1 14
|
|
Weapon.AmmoUse2 14
|
|
Weapon.AmmoGive1 20
|
|
Weapon.AmmoGive2 20
|
|
Weapon.KickBack 150
|
|
Weapon.YAdjust 10
|
|
Weapon.AmmoType1 "Mana1"
|
|
Weapon.AmmoType2 "Mana2"
|
|
Inventory.PickupMessage "$TXT_WEAPON_F4"
|
|
Inventory.PickupSound "WeaponBuild"
|
|
Tag "$TAG_FWEAPQUIETUS"
|
|
|
|
action native A_FSwordAttack();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1
|
|
Stop
|
|
Select:
|
|
FSRD A 1 Bright A_Raise
|
|
Loop
|
|
Deselect:
|
|
FSRD A 1 Bright A_Lower
|
|
Loop
|
|
Ready:
|
|
FSRD AAAABBBBCCCC 1 Bright A_WeaponReady
|
|
Loop
|
|
Fire:
|
|
FSRD DE 3 Bright Offset (5, 36)
|
|
FSRD F 2 Bright Offset (5, 36)
|
|
FSRD G 3 Bright Offset (5, 36) A_FSwordAttack
|
|
FSRD H 2 Bright Offset (5, 36)
|
|
FSRD I 2 Bright Offset (5, 36)
|
|
FSRD I 10 Bright Offset (5, 150)
|
|
FSRD A 1 Bright Offset (5, 60)
|
|
FSRD B 1 Bright Offset (5, 55)
|
|
FSRD C 1 Bright Offset (5, 50)
|
|
FSRD A 1 Bright Offset (5, 45)
|
|
FSRD B 1 Bright Offset (5, 40)
|
|
Goto Ready
|
|
}
|
|
}
|
|
|
|
// Fighter Sword Missile ----------------------------------------------------
|
|
|
|
ACTOR FSwordMissile native
|
|
{
|
|
Speed 30
|
|
Radius 16
|
|
Height 8
|
|
Damage 8
|
|
Projectile
|
|
+EXTREMEDEATH
|
|
RenderStyle Add
|
|
DeathSound "FighterSwordExplode"
|
|
Obituary "$OB_MPFWEAPQUIETUS"
|
|
|
|
action native A_FSwordFlames();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FSFX ABC 3 Bright
|
|
Loop
|
|
Death:
|
|
FSFX D 4 Bright
|
|
FSFX E 3 Bright A_FSwordFlames
|
|
FSFX F 4 Bright A_Explode (64, 128, 0)
|
|
FSFX G 3 Bright
|
|
FSFX H 4 Bright
|
|
FSFX I 3 Bright
|
|
FSFX J 4 Bright
|
|
FSFX KLM 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Fighter Sword Flame ------------------------------------------------------
|
|
|
|
ACTOR FSwordFlame
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle Translucent
|
|
Alpha 0.6
|
|
States
|
|
{
|
|
Spawn:
|
|
FSFX NOPQRSTUVW 3 Bright
|
|
Stop
|
|
}
|
|
}
|