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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
14 lines
195 B
Text
14 lines
195 B
Text
ACTOR FighterWeapon : Weapon native
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{
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Weapon.Kickback 150
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}
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ACTOR ClericWeapon : Weapon native
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{
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Weapon.Kickback 150
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}
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ACTOR MageWeapon : Weapon native
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{
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Weapon.Kickback 150
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}
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