mirror of
https://github.com/ZDoom/gzdoom.git
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081658d3d5
which caused roundoff errors that made it less than 1/3 effective. - Added support for "RRGGBB" strings to V_GetColor. - Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly. - Changed GetSpriteIndex to cache the last used sprite name so that the code using this function doesn't have to do it itself. - Moved some more code for the state parser into p_states.cpp. - Fixed: TDeletingArray should not try to delete NULL pointers. SVN r1312 (trunk)
66 lines
1.1 KiB
Text
66 lines
1.1 KiB
Text
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// Armor bonus --------------------------------------------------------------
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Actor ArmorBonus : BasicArmorBonus 2015
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{
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Game Doom
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SpawnID 22
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Radius 20
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Height 16
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Inventory.Pickupmessage "$GOTARMBONUS"
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Inventory.Icon "ARM1A0"
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Armor.Savepercent 33.33333
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Armor.Saveamount 1
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Armor.Maxsaveamount 200
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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States
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{
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Spawn:
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BON2 ABCDCB 6
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loop
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}
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}
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// Green armor --------------------------------------------------------------
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Actor GreenArmor : BasicArmorPickup 2018
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{
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Game Doom
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SpawnID 68
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Radius 20
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Height 16
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Inventory.Pickupmessage "$GOTARMOR"
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Inventory.Icon "ARM1A0"
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Armor.SavePercent 33.335
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Armor.SaveAmount 100
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States
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{
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Spawn:
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ARM1 A 6
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ARM1 B 7 bright
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loop
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}
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}
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// Blue armor ---------------------------------------------------------------
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Actor BlueArmor : BasicArmorPickup 2019
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{
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Game Doom
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SpawnID 69
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Radius 20
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Height 16
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Inventory.Pickupmessage "$GOTMEGA"
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Inventory.Icon "ARM2A0"
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Armor.Savepercent 50
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Armor.Saveamount 200
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States
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{
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Spawn:
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ARM2 A 6
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ARM2 B 6 bright
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loop
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}
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}
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