GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
Kevin Caccamo 233fce7ef6 Initial attempt to make timidity work on Linux again
Add code to find the timidity executable, and split the command line into separate arguments by spaces.
For some reason, this doesn't work, although reverting 64e96c5f makes timidity work again.
2017-07-31 11:05:28 -04:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Added TargetArch CMake module, axr/solar-cmake@73cfea0 2017-04-23 14:49:36 +03:00
docs - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
dumb
game-music-emu Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
gdtoa
jpeg-6b
lzma
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Fix spelling mistake in documentation 2017-05-14 18:12:21 +02:00
src Initial attempt to make timidity work on Linux again 2017-07-31 11:05:28 -04:00
tools Made Lemon's dynamic stack size compatible with C++ 2017-07-23 11:54:16 +03:00
wadsrc Removed obsolete mapinfo entry from common Doom GAMEINFO definition 2017-07-30 12:24:04 +03:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Added VS2017 Release targets to AppVeyor configuration 2017-05-29 14:50:39 +03:00
.gitattributes
.gitignore Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom" 2017-05-28 07:12:41 -04:00
.travis.yml Removed sudo requirements from Travis configuration 2017-06-18 09:23:52 +03:00
CMakeLists.txt - Rename QZDoom back to GZDoom again for merge. 2017-07-19 06:13:05 -04:00