gzdoom/src/sc_man.cpp
Randy Heit e5572a1c4e - Updated lempar.c to v1.31.
- Added .txt files to the list of types (wad, zip, and pk3) that can be
  loaded without listing them after -file.
- Fonts that are created by the ACS setfont command to wrap a texture now
  support animated textures.
- FON2 fonts can now use their full palette for CR_UNTRANSLATED when drawn
  with the hardware 2D path instead of being restricted to the game palette.
- Fixed: Toggling vid_vsync would reset the displayed fullscreen gamma to 1
  on a Radeon 9000.
- Added back the off-by-one palette handling, but in a much more limited
  scope than before. The skipped entry is assumed to always be at 248, and
  it is assumed that all Shader Model 1.4 cards suffer from this. That's
  because all SM1.4 cards are based on variants of the ATI R200 core, and the
  RV250 in a Radeon 9000 craps up like this. I see no reason to assume that
  other flavors of the R200 are any different. (Interesting note: With the
  Radeon 9000, D3DTADDRESS_CLAMP is an invalid address mode when using the
  debug Direct3D 9 runtime, but it works perfectly fine with the retail
  Direct3D 9 runtime.) (Insight: The R200 probably uses bytes for all its
  math inside pixel shaders. That would explain perfectly why I can't use
  constants greater than 1 with PS1.4 and why it can't do an exact mapping to
  every entry in the color palette.
- Fixed: The software shaded drawer did not work for 2D, because its selected
  "color"map was replaced with the identitymap before being used.
- Fixed: I cannot use Printf to output messages before the framebuffer was
  completely setup, meaning that Shader Model 1.4 cards could not change
  resolution.
- I have decided to let remap palettes specify variable alpha values for
  their colors. D3DFB no longer forces them to 255.
- Updated re2c to version 0.12.3.
- Fixed: A_Wander used threshold as a timer, when it should have used
  reactiontime.
- Fixed: A_CustomRailgun would not fire at all for actors without a target
  when the aim parameter was disabled.
- Made the warp command work in multiplayer, again courtesy of Karate Chris.
- Fixed: Trying to spawn a bot while not in a game made for a crashing time.
  (Patch courtesy of Karate Chris.)
- Removed some floating point math from hu_scores.cpp that somebody's GCC
  gave warnings for (not mine, though).
- Fixed: The SBarInfo drawbar command crashed if the sprite image was
  unavailable.
- Fixed: FString::operator=(const char *) did not release its old buffer when
  being assigned to the null string.
- The scanner no longer has an upper limit on the length of strings it
  accepts, though short strings will be faster than long ones.
- Moved all the text scanning functions into a class. Mainly, this means that
  multiple script scanner states can be stored without being forced to do so
  recursively. I think I might be taking advantage of that in the near
  future. Possibly. Maybe.
- Removed some potential buffer overflows from the decal parser.
- Applied Blzut3's SBARINFO update #9:
  * Fixed: When using even length values in drawnumber it would cap to a 98
    value instead of a 99 as intended.
  * The SBarInfo parser can now accept negatives for coordinates. This
    doesn't allow much right now, but later I plan to add better fullscreen
    hud support in which the negatives will be more useful. This also cleans
    up the source a bit since all calls for (x, y) coordinates are with the
    function getCoordinates().
- Added support for stencilling actors.
- Added support for non-black colors specified with DTA_ColorOverlay to the
  software renderer.
- Fixed: The inverse, gold, red, and green fixed colormaps each allocated
  space for 32 different colormaps, even though each only used the first one.
- Added two new blending flags to make reverse subtract blending more useful:
  STYLEF_InvertSource and STYLEF_InvertOverlay. These invert the color that
  gets blended with the background, since that seems like a good idea for
  reverse subtraction. They also work with the other two blending operations.
- Added subtract and reverse subtract blending operations to the renderer.
  Since the ERenderStyle enumeration was getting rather unwieldy, I converted
  it into a new FRenderStyle structure that lets each parameter of the
  blending equation be set separately. This simplified the set up for the
  blend quite a bit, and it means a number of new combinations are available
  by setting the parameters properly.


SVN r710 (trunk)
2008-01-25 23:57:44 +00:00

997 lines
22 KiB
C++

//**************************************************************************
//**
//** sc_man.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sc_man.c,v $
//** $Revision: 1.3 $
//** $Date: 96/01/06 03:23:43 $
//** $Author: bgokey $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "doomtype.h"
#include "i_system.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "m_misc.h"
#include "templates.h"
// MACROS ------------------------------------------------------------------
#define ASCII_COMMENT (';')
#define CPP_COMMENT ('/')
#define C_COMMENT ('*')
#define ASCII_QUOTE ('"')
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
#define NORMAL_STOPCHARS "{}|="
#define CMODE_STOPCHARS "`~!@#$%^&*(){}[]/=\?+|;:<>,."
#define CMODE_STOPCHARS_NODECIMAL "`~!@#$%^&*(){}[]/=\?+|;:<>,"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FScanner Constructor
//
//==========================================================================
FScanner::FScanner()
{
ScriptOpen = false;
}
//==========================================================================
//
// FScanner Destructor
//
//==========================================================================
FScanner::~FScanner()
{
// Humm... Nothing to do in here.
}
//==========================================================================
//
// FScanner Copy Constructor
//
//==========================================================================
FScanner::FScanner(const FScanner &other)
{
ScriptOpen = false;
*this = other;
}
//==========================================================================
//
// FScanner OpenLumpNum Constructor
//
//==========================================================================
FScanner::FScanner(int lumpnum, const char *name)
{
ScriptOpen = false;
OpenLumpNum(lumpnum, name);
}
//==========================================================================
//
// FScanner :: operator =
//
//==========================================================================
FScanner &FScanner::operator=(const FScanner &other)
{
if (this == &other)
{
return *this;
}
if (!other.ScriptOpen)
{
Close();
return *this;
}
// Copy protected members
ScriptOpen = true;
ScriptName = other.ScriptName;
ScriptBuffer = other.ScriptBuffer;
ScriptPtr = other.ScriptPtr;
ScriptEndPtr = other.ScriptEndPtr;
AlreadyGot = other.AlreadyGot;
AlreadyGotLine = other.AlreadyGotLine;
LastGotToken = other.LastGotToken;
LastGotPtr = other.LastGotPtr;
LastGotLine = other.LastGotLine;
CMode = other.CMode;
Escape = other.Escape;
// Copy public members
if (other.String == other.StringBuffer)
{
memcpy(StringBuffer, other.StringBuffer, sizeof(StringBuffer));
BigStringBuffer = "";
String = StringBuffer;
}
else
{
// Past practice means the string buffer must be writeable, which
// removes some of the benefit from using an FString to store
// the big string buffer.
BigStringBuffer = other.BigStringBuffer;
String = BigStringBuffer.LockBuffer();
}
StringLen = other.StringLen;
TokenType = other.TokenType;
Number = other.Number;
Float = other.Float;
Name = other.Name;
Line = other.Line;
End = other.End;
Crossed = other.Crossed;
return *this;
}
//==========================================================================
//
// FScanner :: Open
//
//==========================================================================
void FScanner::Open (const char *name)
{
int lump = Wads.CheckNumForFullName(name);
if (lump == -1)
{
lump = Wads.GetNumForName(name);
}
OpenLumpNum(lump, name);
}
//==========================================================================
//
// FScanner :: OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
//
//==========================================================================
void FScanner::OpenFile (const char *name)
{
BYTE *filebuf;
int filesize;
Close ();
filesize = M_ReadFile (name, &filebuf);
ScriptBuffer = FString((const char *)filebuf, filesize);
delete[] filebuf;
ScriptName = name; // This is used for error messages so the full file name is preferable
PrepareScript ();
}
//==========================================================================
//
// FScanner :: OpenMem
//
// Prepares a script that is already in memory for parsing. The memory is
// copied, so you can do whatever you want with it after opening it.
//
//==========================================================================
void FScanner::OpenMem (const char *name, char *buffer, int size)
{
Close ();
ScriptBuffer = FString(buffer, size);
ScriptName = name;
PrepareScript ();
}
//==========================================================================
//
// FScanner :: OpenLumpNum
//
// Loads a script (from the WAD files).
//
//==========================================================================
void FScanner :: OpenLumpNum (int lump, const char *name)
{
Close ();
{
FMemLump mem = Wads.ReadLump(lump);
ScriptBuffer = mem.GetString();
}
ScriptName = name;
PrepareScript ();
}
//==========================================================================
//
// FScanner :: PrepareScript
//
// Prepares a script for parsing.
//
//==========================================================================
void FScanner::PrepareScript ()
{
// The scanner requires the file to end with a '\n', so add one if
// it doesn't already.
if (ScriptBuffer.Len() == 0 || ScriptBuffer[ScriptBuffer.Len() - 1] != '\n')
{
// If the last character in the buffer is a null character, change
// it to a newline. Otherwise, append a newline to the end.
if (ScriptBuffer[ScriptBuffer.Len() - 1] == '\0')
{
ScriptBuffer.LockBuffer()[ScriptBuffer.Len() - 1] = '\n';
ScriptBuffer.UnlockBuffer();
}
else
{
ScriptBuffer += '\n';
}
}
ScriptPtr = &ScriptBuffer[0];
ScriptEndPtr = &ScriptBuffer[ScriptBuffer.Len()];
Line = 1;
End = false;
ScriptOpen = true;
String = StringBuffer;
AlreadyGot = false;
LastGotToken = false;
LastGotPtr = NULL;
LastGotLine = 1;
CMode = false;
Escape = true;
StringBuffer[0] = '\0';
BigStringBuffer = "";
}
//==========================================================================
//
// FScanner :: Close
//
//==========================================================================
void FScanner::Close ()
{
ScriptOpen = false;
ScriptBuffer = "";
BigStringBuffer = "";
StringBuffer[0] = '\0';
String = StringBuffer;
}
//==========================================================================
//
// FScanner :: SavePos
//
// Saves the current script location for restoration later
//
//==========================================================================
const FScanner::SavedPos FScanner::SavePos ()
{
SavedPos pos;
CheckOpen ();
if (End)
{
pos.SavedScriptPtr = NULL;
}
else
{
pos.SavedScriptPtr = ScriptPtr;
}
pos.SavedScriptLine = Line;
return pos;
}
//==========================================================================
//
// FScanner :: RestorePos
//
// Restores the previously saved script location
//
//==========================================================================
void FScanner::RestorePos (const FScanner::SavedPos &pos)
{
if (pos.SavedScriptPtr)
{
ScriptPtr = pos.SavedScriptPtr;
Line = pos.SavedScriptLine;
End = false;
}
else
{
End = true;
}
AlreadyGot = false;
LastGotToken = false;
Crossed = false;
}
//==========================================================================
//
// FScanner :: SetCMode
//
// Enables/disables C mode. In C mode, more characters are considered to
// be whole words than in non-C mode.
//
//==========================================================================
void FScanner::SetCMode (bool cmode)
{
CMode = cmode;
}
//==========================================================================
//
// FScanner :: SetEscape
//
// Turns the escape sequence \" in strings on or off. If it's off, that
// means you can't include quotation marks inside strings.
//
//==========================================================================
void FScanner::SetEscape (bool esc)
{
Escape = esc;
}
//==========================================================================
//
// FScanner::ScanString
//
// Set tokens true if you want TokenType to be set.
//
//==========================================================================
bool FScanner::ScanString (bool tokens)
{
const char *marker, *tok;
bool return_val;
CheckOpen();
if (AlreadyGot)
{
AlreadyGot = false;
if (!tokens || LastGotToken)
{
return true;
}
ScriptPtr = LastGotPtr;
Line = LastGotLine;
}
Crossed = false;
if (ScriptPtr >= ScriptEndPtr)
{
End = true;
return false;
}
LastGotPtr = ScriptPtr;
LastGotLine = Line;
// In case the generated scanner does not use marker, avoid compiler warnings.
marker;
#include "sc_man_scanner.h"
LastGotToken = tokens;
return return_val;
}
//==========================================================================
//
// FScanner :: GetString
//
//==========================================================================
bool FScanner::GetString ()
{
return ScanString (false);
}
//==========================================================================
//
// FScanner :: MustGetString
//
//==========================================================================
void FScanner::MustGetString (void)
{
if (FScanner::GetString() == false)
{
ScriptError ("Missing string (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: MustGetStringName
//
//==========================================================================
void FScanner::MustGetStringName (const char *name)
{
MustGetString ();
if (Compare (name) == false)
{
ScriptError ("Expected '%s', got '%s'.", name, String);
}
}
//==========================================================================
//
// FScanner :: CheckString
//
// Checks if the next token matches the specified string. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//
//==========================================================================
bool FScanner::CheckString (const char *name)
{
if (GetString ())
{
if (Compare (name))
{
return true;
}
UnGet ();
}
return false;
}
//==========================================================================
//
// FScanner :: GetToken
//
// Sets sc_Float, sc_Number, and sc_Name based on sc_TokenType.
//
//==========================================================================
bool FScanner::GetToken ()
{
if (ScanString (true))
{
if (TokenType == TK_NameConst)
{
Name = FName(String);
}
else if (TokenType == TK_IntConst)
{
char *stopper;
Number = strtol(String, &stopper, 0);
Float = Number;
}
else if (TokenType == TK_FloatConst)
{
char *stopper;
Float = strtod(String, &stopper);
}
else if (TokenType == TK_StringConst)
{
StringLen = strbin(String);
}
return true;
}
return false;
}
//==========================================================================
//
// FScanner :: MustGetAnyToken
//
//==========================================================================
void FScanner::MustGetAnyToken (void)
{
if (GetToken () == false)
{
ScriptError ("Missing token (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: TokenMustBe
//
//==========================================================================
void FScanner::TokenMustBe (int token)
{
if (TokenType != token)
{
FString tok1 = TokenName(token);
FString tok2 = TokenName(TokenType, String);
ScriptError ("Expected %s but got %s instead.", tok1.GetChars(), tok2.GetChars());
}
}
//==========================================================================
//
// FScanner :: MustGetToken
//
//==========================================================================
void FScanner::MustGetToken (int token)
{
MustGetAnyToken ();
TokenMustBe(token);
}
//==========================================================================
//
// FScanner :: CheckToken
//
// Checks if the next token matches the specified token. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//
//==========================================================================
bool FScanner::CheckToken (int token)
{
if (GetToken ())
{
if (TokenType == token)
{
return true;
}
UnGet ();
}
return false;
}
//==========================================================================
//
// FScanner :: GetNumber
//
//==========================================================================
bool FScanner::GetNumber ()
{
char *stopper;
CheckOpen();
if (GetString())
{
if (strcmp (String, "MAXINT") == 0)
{
Number = INT_MAX;
}
else
{
Number = strtol (String, &stopper, 0);
if (*stopper != 0)
{
ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", String);
}
}
Float = (float)Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: MustGetNumber
//
//==========================================================================
void FScanner::MustGetNumber ()
{
if (GetNumber() == false)
{
ScriptError ("Missing integer (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: CheckNumber
//
// similar to GetNumber but ungets the token if it isn't a number
// and does not print an error
//
//==========================================================================
bool FScanner::CheckNumber ()
{
char *stopper;
if (GetString())
{
if (String[0] == 0)
{
UnGet();
return false;
}
else if (strcmp (String, "MAXINT") == 0)
{
Number = INT_MAX;
}
else
{
Number = strtol (String, &stopper, 0);
if (*stopper != 0)
{
UnGet();
return false;
}
}
Float = (float)Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: CheckFloat
//
// [GRB] Same as SC_CheckNumber, only for floats
//
//==========================================================================
bool FScanner::CheckFloat ()
{
char *stopper;
if (GetString())
{
if (String[0] == 0)
{
UnGet();
return false;
}
Float = strtod (String, &stopper);
if (*stopper != 0)
{
UnGet();
return false;
}
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: GetFloat
//
//==========================================================================
bool FScanner::GetFloat ()
{
char *stopper;
CheckOpen ();
if (GetString())
{
Float = (float)strtod (String, &stopper);
if (*stopper != 0)
{
I_Error ("SC_GetFloat: Bad numeric constant \"%s\".\n"
"Script %s, Line %d\n", String, ScriptName.GetChars(), Line);
}
Number = (int)Float;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// FScanner :: MustGetFloat
//
//==========================================================================
void FScanner::MustGetFloat ()
{
if (GetFloat() == false)
{
ScriptError ("Missing floating-point number (unexpected end of file).");
}
}
//==========================================================================
//
// FScanner :: UnGet
//
// Assumes there is a valid string in String.
//
//==========================================================================
void FScanner::UnGet ()
{
AlreadyGot = true;
AlreadyGotLine = LastGotLine; // in case of an error we want the line of the last token.
}
//==========================================================================
//
// FScanner :: MatchString
//
// Returns the index of the first match to String from the passed
// array of strings, or -1 if not found.
//
//==========================================================================
int FScanner::MatchString (const char **strings)
{
int i;
for (i = 0; *strings != NULL; i++)
{
if (Compare (*strings++))
{
return i;
}
}
return -1;
}
//==========================================================================
//
// FScanner :: MustMatchString
//
//==========================================================================
int FScanner::MustMatchString (const char **strings)
{
int i;
i = MatchString (strings);
if (i == -1)
{
ScriptError (NULL);
}
return i;
}
//==========================================================================
//
// FScanner :: Compare
//
//==========================================================================
bool FScanner::Compare (const char *text)
{
return (stricmp (text, String) == 0);
}
//==========================================================================
//
// FScanner :: TokenName
//
// Returns the name of a token.
//
//==========================================================================
FString FScanner::TokenName (int token, const char *string)
{
static const char *const names[] =
{
"identifier",
"string constant",
"name constant",
"integer constant",
"float constant",
"'...'",
"'>>='",
"'<<='",
"'+='",
"'-='",
"'*='",
"'/='",
"'%='",
"'&='",
"'^='",
"'|='",
"'>>'",
"'>>>'",
"'<<'",
"'++'",
"'--'",
"'&&'",
"'||'",
"'<='",
"'>='",
"'=='",
"'!='",
"'action'",
"'break'",
"'case'",
"'const'",
"'continue'",
"'default'",
"'do'",
"'else'",
"'for'",
"'if'",
"'return'",
"'states'",
"'switch'",
"'until'",
"'while'",
"'bool'",
"'float'",
"'double'",
"'char'",
"'byte'",
"'sbyte'",
"'short'",
"'ushort'",
"'int'",
"'uint'",
"'long'",
"'ulong'",
"'void'",
"'struct'",
"'class'",
"'mode'",
"'enum'",
"'name'",
"'string'",
"'sound'",
"'state'",
"'color'",
"'goto'",
"'abstract'",
"'foreach'",
"'true'",
"'false'",
"'none'",
"'new'",
"'instanceof'",
"'auto'",
"'exec'",
"'defaultproperties'",
"'native'",
"'out'",
"'ref'",
"'event'",
"'static'",
"'transient'",
"'volatile'",
"'final'",
"'throws'",
"'extends'",
"'public'",
"'protected'",
"'private'",
"'dot'",
"'cross'",
"'ignores'",
"'localized'",
"'latent'",
"'singular'",
"'config'",
"'coerce'",
"'iterator'",
"'optional'",
"'export'",
"'virtual'",
"'super'",
"'global'",
"'self'",
"'stop'",
"'eval'",
"'evalnot'",
"'pickup'",
"'breakable'",
"'projectile'",
"'#include'",
};
FString work;
if (token > ' ' && token < 256)
{
work = '\'';
work += token;
work += '\'';
}
else if (token >= TK_Identifier && token < TK_LastToken)
{
work = names[token - TK_Identifier];
if (string != NULL && token >= TK_Identifier && token <= TK_FloatConst)
{
work += ' ';
char quote = (token == TK_StringConst) ? '"' : '\'';
work += quote;
work += string;
work += quote;
}
}
else
{
FString work;
work.Format ("Unknown(%d)", token);
return work;
}
return work;
}
//==========================================================================
//
// FScanner::ScriptError
//
//==========================================================================
void STACK_ARGS FScanner::ScriptError (const char *message, ...)
{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
I_Error ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
}
//==========================================================================
//
// FScanner :: CheckOpen
//
//==========================================================================
void FScanner::CheckOpen()
{
if (ScriptOpen == false)
{
I_FatalError ("SC_ call before SC_Open().");
}
}