gzdoom/src
Randy Heit 6af5665575 - Fixed: Morphed pig and chicken players made normal human *usefail sounds.
- G_DoSaveGame() now receives the filename and description from its arguments
  rather than global variables, so autosaves and manual saves can be done
  in close proximity to each other without overwriting the parameters for
  one of them.
- Fixed potential buffer overrun in G_SaveGame() and added a check so that
  you can't interfere with saves that are still pending.
- Fixed: P_LineAttack() creates temporary puffs to get damage types, but this
  had the side effect of creating particles for the puff.
- Fixed: The Heretic status bar tried to use the graphic "SELECTBOX" for the
  inventory selector. The correct name is "SELECTBO".
- Fixed: Using allowrespawn for a single-player map would fire off enter
  scripts instead of respawn script because the player wasn't assigned the
  state PST_REBORN.
- Fixed: P_CheckMissileSpawn() now passes the BlockingMobj to
  P_ExplodeMissile() so that it can select the appropriate death state.
- Added the manifest to MinGW-compiled builds of updaterevision so you can
  build under Vista with MinGW without needing administrative privileges.
  (But I still want to know why Vista thinks it needs elevated privileges
  without a manifest telling it otherwise.)
- Using four 0xFF bytes for the final note of an IMF song should signal the
  end of the song.


SVN r733 (trunk)
2008-02-05 23:32:49 +00:00
..
g_doom - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
g_heretic - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
g_hexen - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
g_raven November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
g_shared - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
g_strife - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
oplsynth - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
sdl - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
sound - Forgot to add changes to i_musicinterns.h for last commit. 2008-01-27 18:09:06 +00:00
textures - Changed license for r_data.cpp because there isn't anything of id's original 2008-01-27 09:38:37 +00:00
thingdef - Fixed: The render style table for old decorations was missing STYLE_Stencil so 2008-01-31 21:00:34 +00:00
win32 - Added pixel-doubled and -quadrupled screen modes to D3DFB so that users with 2008-01-29 18:20:05 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
am_map.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
b_bot.h - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
b_func.cpp - Fixed: player_t::Powers was not saved in a savegame. 2007-05-01 15:09:44 +00:00
b_game.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
b_move.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_think.cpp - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
c_console.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Removed a few new warnings spewed by GCC. 2007-12-26 05:03:14 +00:00
c_dispatch.h SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
c_expr.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
cmdlib.cpp - GCC cleanup. 2008-01-26 04:47:58 +00:00
cmdlib.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
codepointers.h - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Added scoreboard fix by Karate Chris. 2008-01-06 11:46:01 +00:00
d_dehacked.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
d_dehacked.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
d_netinfo.cpp - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
d_player.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
decallib.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dobject.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
dobjtype.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
dobjtype.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
doomdata.h - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
doomtype.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
dthinker.h - Removed support for numeric flags from sbarinfo's drawmugshot command since 2008-02-03 05:17:42 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
farchive.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_game.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
g_level.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
gameconfigfile.cpp - Replaced 'C:\\ZDOOMDAT' with a #define in version.h. 2007-12-26 09:56:09 +00:00
gameconfigfile.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
gi.h - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
gstrings.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
hu_scores.cpp - Changed license for r_data.cpp because there isn't anything of id's original 2008-01-27 09:38:37 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
infodefaults.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
infomacros.h - Darkened the console background a little after finding out that on 2007-12-27 11:25:25 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Added fix for Heretic IDKFA cheat by Karate Chris. 2008-01-07 08:58:18 +00:00
m_cheat.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Changed license for r_data.cpp because there isn't anything of id's original 2008-01-27 09:38:37 +00:00
m_menu.h - Added support for user-defined crosshairs in the Display Options menu. See 2008-01-08 04:00:43 +00:00
m_misc.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Added support for 24-bit screenshots, so now accelerated 2D screenshots 2008-01-12 06:27:13 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
nodebuild.cpp - Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from 2006-09-23 02:48:39 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_acs.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
p_acs.h - added UseInventory/UseActorInventory ACS functions. 2007-12-25 08:44:13 +00:00
p_buildmap.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
p_conversation.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
p_doors.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_effect.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
p_floor.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_interaction.cpp - Added Karate Chris's 'sv_losefrag' submission. 2007-12-23 17:45:53 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
p_lnspec.h - Added teamgame fix for menu by Karate Chris. 2008-01-06 10:05:24 +00:00
p_local.h - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
p_map.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
p_maputl.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_mobj.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_pspr.cpp - Fixed: The MAPINFO flags that control jumping, crouching, and freelook, 2007-12-11 04:03:40 +00:00
p_pspr.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_saveg.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
p_setup.cpp - Added teamgame fix for menu by Karate Chris. 2008-01-06 10:05:24 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_spec.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_spec.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_switch.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_teleport.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_terrain.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
p_terrain.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_user.cpp - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
p_writemap.cpp - Fixed: dumpmap crashed when used outside a map. 2007-09-02 09:57:08 +00:00
p_xlat.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
po_man.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
r_anim.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Added a PrecacheTexture virtual function to DFrameBuffer because it's the 2008-01-28 10:23:18 +00:00
r_data.h - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
r_defs.h - I think GetScaledWidth/Height rounding should be correct now. 2008-01-29 18:47:33 +00:00
r_draw.cpp - Fixed: The STYLEF_Alpha1 flag intended for STYLE_Normal was set for STYLE_Fuzzy. 2008-01-31 22:06:02 +00:00
r_draw.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_drawt.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_main.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_plane.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_plane.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed: Heretic's mace never respawned in deathmatch games. 2007-12-18 03:25:19 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
r_things.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_translate.h - defined a constant for the crosshair menu entry's index to get a direct 2008-01-10 11:02:07 +00:00
s_advsound.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
s_environment.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - fixed: THe Timidity player didn't close its temporary files and left them 2007-09-12 00:20:11 +00:00
s_sound.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
sc_man.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
sc_man.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
sc_man_scanner.h - Undid some of the changes from lempar.c v1.30->v1.31, because it broke 2008-01-26 04:33:34 +00:00
sc_man_scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Moved the vid_fps display to the upper-right of the screen. 2006-09-14 03:06:09 +00:00
stats.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
stringtable.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Fixed: Morphed pig and chicken players made normal human *usefail sounds. 2008-02-05 23:32:49 +00:00
teaminfo.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
tmap.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap2.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
v_font.cpp - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_font.h - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_palette.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
v_palette.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Added a PrecacheTexture virtual function to DFrameBuffer because it's the 2008-01-28 10:23:18 +00:00
v_video.h - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
w_wad.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
w_wad.h - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
wi_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
zstrformat.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
zstring.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
zstring.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00