GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 22cf35c1c7 - reworked the load/save menu to use the new console font.
Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
asmjit
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs Squashed commit of the following: 2019-02-16 17:25:23 +01:00
src - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
tools
unused
wadsrc - reworked the load/save menu to use the new console font. 2019-03-11 20:59:43 +01:00
wadsrc_bm
wadsrc_extra Font overhaul 2019-03-10 12:00:14 +01:00
wadsrc_lights
zlib
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
.gitattributes
.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration 2019-02-08 16:37:09 +02:00
CMakeLists.txt - removed the XP warning from the CMake project. 2019-02-23 13:07:43 +01:00
LICENSE
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.