gzdoom/wadsrc/static/zscript/menu
alexey.lysiuk cc786bada6 Fixed crash when mouse is moved right after saving of game has been triggered
https://forum.zdoom.org/viewtopic.php?t=56060
https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821
https://forum.drdteam.org/viewtopic.php?t=7607
2017-04-25 10:57:55 +03:00
..
colorpickermenu.txt - added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible. 2017-02-13 19:18:45 +01:00
conversationmenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
joystickmenu.txt - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
listmenu.txt - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
listmenuitems.txt - made ListMenuItem.DrawSelector virtual. 2017-03-28 21:39:03 +02:00
loadsavemenu.txt Fixed crash when mouse is moved right after saving of game has been triggered 2017-04-25 10:57:55 +03:00
menu.txt - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation. 2017-03-29 21:22:05 +02:00
menuitembase.txt - fixed MenuItemBase.OnMenuCreated was not declared virtual. 2017-03-16 21:34:03 +01:00
messagebox.txt - allow specifying a custom class for message box display. 2017-04-14 23:28:54 +02:00
optionmenu.txt - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
optionmenuitems.txt - added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings. 2017-04-18 16:43:07 +02:00
playercontrols.txt - fixed: The text enter screen must be activated if it should be displayed. 2017-02-19 18:27:29 +01:00
playerdisplay.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
playermenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
readthis.txt - added a GenericMenu class, so that all menus can be given a virtual Init method. 2017-02-19 15:35:28 +01:00
textentermenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
videomenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00