GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Ricardo Luís Vaz Silva 20cf8befbf Rework named arguments
Now allows arguments to be in any arbitrary position, and allows required arguments to be named
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specs ZDRay specs fix 2024-04-22 10:17:07 -04:00
src Rework named arguments 2024-06-03 10:52:07 -03:00
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wadsrc Scriptified the view squatting. 2024-05-26 21:06:20 -03:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - fix harmony grenade not working 2024-04-17 20:16:22 -04:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
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AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-linux.sh - add linux build script 2024-01-31 18:50:36 -05:00
auto-setup-windows-arm.cmd - add arm setup cross compiler (requires x64 precompiled version in build/) 2024-01-08 08:19:52 -05:00
auto-setup-windows.cmd - update copyright in windows build script 2024-01-31 19:10:32 -05:00
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README.md
vcpkg.json Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources