GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Boondorl 202d0d747f Added NetworkBuffer
Allows for a command to be built before sending it off. Added wrapper functions for certain data types. Changed command from a number to a Name.
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.github - updated continuous integration workflow 2023-09-20 11:49:00 +03:00
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libraries added render backend selection to the new IWAD picker. 2024-01-04 19:25:25 +01:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
src Added NetworkBuffer 2024-01-05 16:42:13 +01:00
tools Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
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wadsrc Added NetworkBuffer 2024-01-05 16:42:13 +01:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - iwadinfo.txt: resort Order for a better overview in selection box 2024-01-04 07:16:50 -05:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
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auto-setup-windows.cmd - tweak build script a bit 2023-12-30 07:45:25 -05:00
CMakeLists.txt use a more complete font did some primitive font substitution logic. 2024-01-02 18:58:39 +01:00
LICENSE
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README.md
vcpkg.json Switch to miniz from zlib 2023-09-17 23:52:51 +02:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources