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burn.fp
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |
burn.vp
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |
fogboundary.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_brightmap.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_defaultlight.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_normal.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_warp1.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_warp2.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_wavex.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_jagged.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_noise.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_smooth.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_smoothnoise.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_smoothtranslucent.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_standard.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
fuzz_swirly.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
main.fp
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- mystery of desaturation shader solved: The old code passed '1-desaturation' to the shader, the new code 'desaturation', so for the 'mix' function to work its arguments must be swapped.
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2014-05-21 15:25:25 +02:00 |
main.vp
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- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
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2014-06-29 23:24:16 +02:00 |
shaderdefs.i
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- added second vertex coordinate attribute for model interpolation.
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2014-06-29 11:00:21 +02:00 |
stencil.fp
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |
stencil.vp
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |