gzdoom/wadsrc/static/actors
Randy Heit 1eb7912bd8 - Make the autosegs read-only.
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
2009-09-17 01:36:14 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - added resources needed for MBF support. 2009-09-14 23:28:24 +00:00
heretic - Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps. 2009-08-05 01:13:41 +00:00
hexen - Dropped the Hexen player classes' JumpZ down to 9, since the original value 2009-07-01 00:17:39 +00:00
raven - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
shared - Fixed: Argument count for UsePuzzleItem was wrong. 2009-09-14 20:47:53 +00:00
strife - Fixed: A_CountdownArg and A_Die must ensure a certain kill. 2009-05-23 08:30:36 +00:00
actor.txt - added PinkSilver's A_Respawn enhancement patch. 2009-09-15 21:57:51 +00:00
constants.txt - Make the autosegs read-only. 2009-09-17 01:36:14 +00:00