gzdoom/src/g_raven
Randy Heit 3bbd255b73 - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
SVN r4227 (trunk)
2013-04-28 02:04:53 +00:00
..
a_artitele.cpp - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
a_minotaur.cpp - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. 2013-04-28 02:04:53 +00:00
ravenshared.h - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors. 2012-06-29 04:21:31 +00:00