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zdoom
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gzdoom
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https://github.com/ZDoom/gzdoom.git
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1df7dc81e6
gzdoom
/
wadsrc
/
static
History
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
..
filter
- do not adjust the sprite offset for the WolfSS's attack and pain states.
2017-02-23 22:09:50 +01:00
glstuff
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
graphics
…
maparrows
…
mapinfo
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders
- Add OpenGL ES 3 support to GL renderer
2017-04-06 23:34:42 -04:00
sounds
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sprites
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textures
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xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
althudcf.txt
…
animdefs.txt
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
2017-03-26 18:41:24 +02:00
compatibility.txt
- condense all of unloved/2.pk3's compatibility entries together since they are all the same
2017-06-02 16:58:22 -04:00
confont.lmp
…
dbigfont.lmp
…
decaldef.txt
…
defbinds.txt
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dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
…
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
…
in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
…
iwadinfo.txt
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- Added vid_glswfb to menu on Mac.
2017-05-27 08:01:56 -04:00
language.fr
…
language.ita
…
language.ptb
…
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
- Added vid_glswfb to menu on Mac.
2017-05-27 08:01:56 -04:00
netnotch.dat
…
notch.dat
…
reverbs.txt
…
sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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sndseq.txt
…
spaldoom.lmp
…
spalhtic.lmp
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strifehelp.acs
- include strifehelp.acs when building gzdoom.pk3.
2017-04-23 14:12:02 +02:00
teaminfo.txt
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terrain.txt
…
textcolors.txt
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textures.txt
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things.h.txt
…
vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
…
zscript.txt
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00