..
console
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
g_statusbar
- changed colors for crosshair health display to keep this in line with other health indicators on the HUD.
2019-08-18 19:28:40 +02:00
gamedata
- small fix
2019-10-01 15:24:17 +02:00
intermission
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
maploader
- reinstated the old scriptwait implementation as a compatibility option.
2019-09-07 09:34:50 +02:00
menu
add m_quickexit option for quick exit in game menu
2019-09-30 20:07:45 +02:00
playsim
- cleanup of the remaining music code in the main project
2019-09-30 02:31:12 +02:00
posix
- fixed compilation of Cocoa backend
2019-10-02 10:57:39 +03:00
r_data
- reordered a few things in the startup procedure
2019-10-01 00:21:51 +02:00
rendering
- don't let Vulkan access the vid_vsync variable directly.
2019-10-01 20:50:15 +02:00
scripting
- cleanup of the remaining music code in the main project
2019-09-30 02:31:12 +02:00
sound
- eliminate a little bit of redundancy.
2019-10-01 20:13:40 +02:00
utility
- cleanup of the sound init/exit code.
2019-10-01 20:04:46 +02:00
win32
- split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
2019-10-01 23:00:13 +02:00
__autostart.cpp
am_map.cpp
- moved some more files.
2019-07-14 21:09:49 +02:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp
CMakeLists.txt
- restored ability to link with thirdparty sound libraries explicitly
2019-10-03 12:22:46 +03:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-19 11:19:36 +02:00
d_anonstats.cpp
- fixed survey data retrieval for Vulkan.
2019-08-11 21:26:08 +02:00
d_event.h
d_gui.h
d_iwad.cpp
- remove test code.
2019-07-16 21:53:53 +02:00
d_main.cpp
- cleanup of the sound init/exit code.
2019-10-01 20:04:46 +02:00
d_main.h
- moved iwadinfo.txt to zd_extra.pk3.
2019-07-16 20:22:15 +02:00
d_net.cpp
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 17:39:27 +02:00
dobjtype.cpp
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
dobjtype.h
doomdata.h
- defaulted a few empty constructors.
2019-06-21 07:52:25 +02:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
events.h
Added RenderUnderlay.
2019-07-03 18:01:45 +02:00
g_cvars.cpp
- Converts keyboard turnspeeds into global CVars
2019-08-18 18:30:37 +02:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp
- fixed: saving game to read-only file was erroneously reported as succeeded
2019-08-29 14:34:02 +03:00
g_game.h
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-27 12:09:55 -07:00
g_hub.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
g_level.h
g_levellocals.h
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
g_pch.h
- temporary solution to fix build of non-MSVC targets
2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp
- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
2019-09-28 21:04:41 +02:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
- fixed uninitialized variable in scoreboard code.
2019-04-19 08:30:06 +02:00
hu_stuff.h
i_net.cpp
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
i_net.h
m_cheat.cpp
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
m_misc.h
- uncoupled the decompressors from ZDoom's internal error handling.
2019-08-20 23:14:00 +02:00
p_conversation.cpp
- allow switching the Strife conversation screen to the VGA font for all languages by a CVAR.
2019-07-26 20:23:46 +02:00
p_conversation.h
Made several classes trivially copyable,
2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp
- split off all music code from s_sound.cpp
2019-08-23 17:15:19 +02:00
p_saveg.h
p_setup.cpp
- some reformatting on exit code, mainly to make searching for the content easier.
2019-10-01 19:06:28 +02:00
p_setup.h
p_states.cpp
p_tick.cpp
Add current, max and average velocity as stat ( #912 )
2019-08-28 20:33:07 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp
- moved most remaining playsim code into its proper folder.
2019-07-14 13:59:16 +02:00
serializer.h
st_start.h
- split up st_start.cpp into one file with the Windows interface code and a second one which only contains platform independent code.
2019-10-01 23:00:13 +02:00
st_stuff.cpp
st_stuff.h
version.h
- 4.3pre
2019-08-13 17:48:36 +02:00
wi_stuff.cpp
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
wi_stuff.h
- added option to print a map author's name on the summary screen
2019-08-02 09:11:40 +02:00
zzautozend.cpp