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https://github.com/ZDoom/gzdoom.git
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1d9b5cb239
DYN_SNDFILE=NO and DYN_MPG123=NO were ignored while DYN_FLUIDSYNTH=NO broke compilation These options should be applied to ZMusic target instead of the main executable As a bonus, it's now possible to build GZDoom without FluidSynth |
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.. | ||
mididevice.h | ||
music_adlmidi_mididevice.cpp | ||
music_base_mididevice.cpp | ||
music_fluidsynth_mididevice.cpp | ||
music_opl_mididevice.cpp | ||
music_opnmidi_mididevice.cpp | ||
music_softsynth_mididevice.cpp | ||
music_timidity_mididevice.cpp | ||
music_timiditypp_mididevice.cpp | ||
music_wavewriter_mididevice.cpp | ||
music_wildmidi_mididevice.cpp | ||
music_win_mididevice.cpp |