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GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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The minimum value was increased from 30 to 35 to reflect the lowest value you can actually use in `vid_maxfps`. Values lower than 35 are silently clamped to 35. The maximum value is chosen to cater to the fastest commercially available display as of writing (500 Hz). Being able to specify maximum FPS with a more precise slider has several benefits: - This adds support for monitors with less common refresh rates (138 Hz, 165 Hz, ...). - This adds support for monitors with very high refresh rates (240 Hz or more). - This allows catering to variable refresh rate setups with a FPS cap chosen to avoid V-Sync input lag, while also avoiding tearing. For example, choosing a FPS cap of 117 on a 120 Hz display will prevent the display from reaching its maximum refresh rate. More information: https://blurbusters.com/howto-low-lag-vsync-on/ - The value no longer displays a "Unknown" if customized in the console using the `vid_maxfps` cvar. |
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README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.