GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Hugo Locurcio 1c45890c5a Use a slider to allow specifying max FPS with more precision
The minimum value was increased from 30 to 35 to reflect the lowest
value you can actually use in `vid_maxfps`. Values lower than 35
are silently clamped to 35.

The maximum value is chosen to cater to the fastest commercially
available display as of writing (500 Hz).

Being able to specify maximum FPS with a more precise slider has
several benefits:

- This adds support for monitors with less common refresh rates
  (138 Hz, 165 Hz, ...).
- This adds support for monitors with very high refresh rates
  (240 Hz or more).
- This allows catering to variable refresh rate setups with a FPS cap
  chosen to avoid V-Sync input lag, while also avoiding tearing.
  For example, choosing a FPS cap of 117 on a 120 Hz display will prevent
  the display from reaching its maximum refresh rate.
  More information: https://blurbusters.com/howto-low-lag-vsync-on/
- The value no longer displays a "Unknown" if customized in the console
  using the `vid_maxfps` cvar.
2023-01-16 16:53:59 +01:00
.github Impel people to include demo mods in bug reports 2023-01-11 23:56:43 -05:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs Fix typo 2022-09-18 12:10:37 -04:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries - updated zlib to 1.2.13 2023-01-13 09:51:29 +02:00
soundfont
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
src Check all ACS functions for minimum number of arguments. 2023-01-16 16:53:10 +01:00
tools
unused
wadsrc Use a slider to allow specifying max FPS with more precision 2023-01-16 16:53:59 +01:00
wadsrc_bm
wadsrc_extra - fixed some bad character offsets in Doom's and Raven's small fonts and deleted an incomplete character. 2022-12-05 12:05:26 +01:00
wadsrc_lights gldefs: update Freedoom definitions. 2023-01-14 08:00:14 +01:00
wadsrc_widepix
.gitattributes
.gitignore
CMakeLists.txt Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
LICENSE
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md update badge again, one last time 2022-07-24 16:26:33 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.