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a96d6ab072
# Conflicts: # src/g_level.cpp # src/p_3dfloors.cpp # src/p_lnspec.cpp # src/p_saveg.cpp # src/p_spec.cpp # src/r_bsp.cpp # src/r_data/r_interpolate.cpp # src/r_data/r_translate.cpp # src/r_data/sprites.cpp # src/r_defs.h # src/r_sky.h # src/stats.h # src/textures/texturemanager.cpp # src/textures/textures.h # src/version.h # src/win32/fb_d3d9.cpp # src/win32/hardware.cpp # src/win32/i_system.cpp # wadsrc/static/actors/doom/doomarmor.txt # wadsrc/static/compatibility.txt # wadsrc/static/language.enu # wadsrc/static/mapinfo/common.txt # wadsrc/static/menudef.txt # wadsrc/static/xlat/eternity.txt
60 lines
974 B
Text
60 lines
974 B
Text
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// Armor bonus --------------------------------------------------------------
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Actor ArmorBonus : BasicArmorBonus
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{
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Radius 20
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Height 16
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Inventory.Pickupmessage "$GOTARMBONUS"
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Inventory.Icon "BON2A0"
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Armor.Savepercent 33.335
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Armor.Saveamount 1
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Armor.Maxsaveamount 200
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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States
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{
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Spawn:
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BON2 ABCDCB 6
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loop
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}
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}
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// Green armor --------------------------------------------------------------
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Actor GreenArmor : BasicArmorPickup
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{
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Radius 20
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Height 16
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Inventory.Pickupmessage "$GOTARMOR"
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Inventory.Icon "ARM1A0"
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Armor.SavePercent 33.335
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Armor.SaveAmount 100
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States
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{
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Spawn:
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ARM1 A 6
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ARM1 B 7 bright
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loop
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}
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}
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// Blue armor ---------------------------------------------------------------
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Actor BlueArmor : BasicArmorPickup
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{
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Radius 20
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Height 16
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Inventory.Pickupmessage "$GOTMEGA"
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Inventory.Icon "ARM2A0"
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Armor.Savepercent 50
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Armor.Saveamount 200
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States
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{
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Spawn:
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ARM2 A 6
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ARM2 B 6 bright
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loop
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}
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}
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