GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2017-10-12 11:54:56 -04:00
bzip2
cmake
docs
dumb
game-music-emu
gdtoa
jpeg-6b
lzma
soundfont
specs
src - fixed: inverted vertically texture uniforms for custom post-process shaders, and also changed their input format to BGRA to match the standard. 2017-10-12 11:54:56 -04:00
tools
wadsrc - remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant. 2017-10-10 06:38:07 -04:00
wadsrc_bm
wadsrc_extra Removed all copyright-infringing dog sprites and provided a free replacement. 2017-09-30 20:09:53 +02:00
wadsrc_lights
zlib
.appveyor.yml Disabled VS2017 64-bit target in AppVeyor configuration 2017-09-05 11:30:23 +03:00
.gitattributes
.gitignore - removed redundant content from wadsrc_extra, i.e. all files which were identical with the ones in wadsrc. 2017-09-30 08:02:37 +02:00
.travis.yml Updated Travis CI configuration to use Xcode 9 2017-09-30 12:30:48 +03:00
CMakeLists.txt - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00