mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-12 21:52:12 +00:00
537 lines
22 KiB
Text
537 lines
22 KiB
Text
include "xlat/defines.i"
|
|
|
|
1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
|
|
2 = WALK, Door_Open (tag, D_SLOW)
|
|
3 = WALK, Door_Close (tag, D_SLOW)
|
|
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
|
5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
|
6 = WALK, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
|
7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
|
|
8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
|
|
9 = USE, Floor_Donut (tag, DORATE, DORATE)
|
|
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
|
|
11 = USE, Exit_Normal (0)
|
|
12 = WALK, Light_MaxNeighbor (tag)
|
|
13 = WALK, Light_ChangeToValue (tag, 255)
|
|
14 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
|
|
15 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
|
|
16 = WALK, Door_CloseWaitOpen (tag, D_SLOW, 240)
|
|
17 = WALK, Light_StrobeDoom (tag, 5, 35)
|
|
18 = USE, Floor_RaiseToNearest (tag, F_SLOW)
|
|
19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
|
|
20 = USE, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
|
21 = USE, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT)
|
|
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
|
23 = USE, Floor_LowerToLowest (tag, F_SLOW)
|
|
24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
|
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
|
26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, BCard | CardIsSkull, tag)
|
|
27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, YCard | CardIsSkull, tag)
|
|
28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, RCard | CardIsSkull, tag)
|
|
29 = USE, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
|
30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
|
|
31 = USE, Door_Open (0, D_SLOW, tag)
|
|
32 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, BCard | CardIsSkull, tag)
|
|
33 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, RCard | CardIsSkull, tag)
|
|
34 = USE|MONST, Door_LockedRaise (0, D_SLOW, 0, YCard | CardIsSkull, tag)
|
|
35 = WALK, Light_ChangeToValue (tag, 35)
|
|
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 136)
|
|
37 = WALK, Floor_LowerToLowestTxTy (tag, F_SLOW)
|
|
38 = WALK, Floor_LowerToLowest (tag, F_SLOW)
|
|
39 = WALK|MONST, Teleport (0, tag)
|
|
40 = WALK, Generic_Ceiling (tag, C_SLOW, 0, 1, 8)
|
|
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
|
|
42 = USE|REP, Door_Close (tag, D_SLOW)
|
|
43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
|
|
44 = WALK, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
|
|
45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
|
|
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
|
|
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
|
48 = 0, Scroll_Texture_Left (SCROLL_UNIT)
|
|
49 = USE, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
|
50 = USE, Door_Close (tag, D_SLOW)
|
|
51 = USE, Exit_Secret (0)
|
|
52 = WALK, Exit_Normal (0)
|
|
53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
|
|
54 = WALK, Plat_Stop (tag)
|
|
55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10)
|
|
56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10)
|
|
57 = WALK, Ceiling_CrushStop (tag)
|
|
58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 24)
|
|
59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
|
|
60 = USE|REP, Floor_LowerToLowest (tag, F_SLOW)
|
|
61 = USE|REP, Door_Open (tag, D_SLOW)
|
|
62 = USE|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
|
|
63 = USE|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
|
64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
|
65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
|
|
66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
|
|
67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
|
|
68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
|
69 = USE|REP, Floor_RaiseToNearest (tag, F_SLOW)
|
|
70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 136)
|
|
71 = USE, Floor_LowerToHighest (tag, F_FAST, 136)
|
|
72 = WALK|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
|
|
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
|
74 = WALK|REP, Ceiling_CrushStop (tag)
|
|
75 = WALK|REP, Door_Close (tag, D_SLOW)
|
|
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
|
|
77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
|
78 = USE|REP, Floor_TransferNumeric (tag) // <- BOOM special
|
|
79 = WALK|REP, Light_ChangeToValue (tag, 35)
|
|
80 = WALK|REP, Light_MaxNeighbor (tag)
|
|
81 = WALK|REP, Light_ChangeToValue (tag, 255)
|
|
82 = WALK|REP, Floor_LowerToLowest (tag, F_SLOW)
|
|
83 = WALK|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
|
|
84 = WALK|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
|
|
85 = 0, Scroll_Texture_Right (SCROLL_UNIT) // <- BOOM special
|
|
86 = WALK|REP, Door_Open (tag, D_SLOW)
|
|
87 = WALK|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
|
|
88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
|
|
89 = WALK|REP, Plat_Stop (tag)
|
|
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
|
|
91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
|
92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
|
|
93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
|
|
94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10)
|
|
95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
|
|
96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
|
|
97 = WALK|REP|MONST, Teleport (0, tag)
|
|
98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 136)
|
|
99 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
|
|
100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
|
|
101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
|
|
102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
|
|
103 = USE, Door_Open (tag, D_SLOW)
|
|
104 = WALK, Light_MinNeighbor (tag)
|
|
105 = WALK|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
|
|
106 = WALK|REP, Door_Open (tag, D_FAST)
|
|
107 = WALK|REP, Door_Close (tag, D_FAST)
|
|
108 = WALK, Door_Raise (tag, D_FAST, VDOORWAIT)
|
|
109 = WALK, Door_Open (tag, D_FAST)
|
|
110 = WALK, Door_Close (tag, D_FAST)
|
|
111 = USE, Door_Raise (tag, D_FAST, VDOORWAIT)
|
|
112 = USE, Door_Open (tag, D_FAST)
|
|
113 = USE, Door_Close (tag, D_FAST)
|
|
114 = USE|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
|
|
115 = USE|REP, Door_Open (tag, D_FAST)
|
|
116 = USE|REP, Door_Close (tag, D_FAST)
|
|
117 = USE|REP, Door_Raise (0, D_FAST, VDOORWAIT, tag)
|
|
118 = USE, Door_Open (0, D_FAST, tag)
|
|
119 = WALK, Floor_RaiseToNearest (tag, F_SLOW)
|
|
120 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
|
|
121 = WALK, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
|
|
122 = USE, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
|
|
123 = USE|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
|
|
124 = WALK, Exit_Secret (0)
|
|
125 = MONWALK, Teleport (0, tag)
|
|
126 = MONWALK|REP, Teleport (0, tag)
|
|
127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
|
|
128 = WALK|REP, Floor_RaiseToNearest (tag, F_SLOW)
|
|
129 = WALK|REP, Floor_RaiseToNearest (tag, F_FAST)
|
|
130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
|
|
131 = USE, Floor_RaiseToNearest (tag, F_FAST)
|
|
132 = USE|REP, Floor_RaiseToNearest (tag, F_FAST)
|
|
133 = USE, Door_LockedRaise (tag, D_FAST, 0, BCard | CardIsSkull)
|
|
134 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
|
|
135 = USE, Door_LockedRaise (tag, D_FAST, 0, RCard | CardIsSkull)
|
|
136 = USE|REP, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
|
|
137 = USE, Door_LockedRaise (tag, D_FAST, 0, YCard | CardIsSkull)
|
|
138 = USE|REP, Light_ChangeToValue (tag, 255)
|
|
139 = USE|REP, Light_ChangeToValue (tag, 35)
|
|
140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
|
|
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
|
|
|
/****** The following are all new to BOOM ******/
|
|
|
|
142 = WALK, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
|
|
143 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
|
|
144 = WALK, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
|
|
145 = WALK, Ceiling_LowerToFloor (tag, C_SLOW)
|
|
146 = WALK, Floor_Donut (tag, DORATE, DORATE)
|
|
147 = WALK|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
|
|
148 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
|
|
149 = WALK|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
|
|
150 = WALK|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
|
151 = WALK|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
|
|
152 = WALK|REP, Ceiling_LowerToFloor (tag, C_SLOW)
|
|
153 = WALK, Floor_TransferTrigger (tag)
|
|
154 = WALK|REP, Floor_TransferTrigger (tag)
|
|
155 = WALK|REP, Floor_Donut (tag, DORATE, DORATE)
|
|
156 = WALK|REP, Light_StrobeDoom (tag, 5, 35)
|
|
157 = WALK|REP, Light_MinNeighbor (tag)
|
|
158 = USE, Floor_RaiseByTexture (tag, F_SLOW)
|
|
159 = USE, Floor_LowerToLowestTxTy (tag, F_SLOW)
|
|
160 = USE, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
|
|
161 = USE, Floor_RaiseByValue (tag, F_SLOW, 24)
|
|
162 = USE, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
|
|
163 = USE, Plat_Stop (tag)
|
|
164 = USE, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
|
165 = USE, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
|
166 = USE, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
|
|
167 = USE, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
|
|
168 = USE, Ceiling_CrushStop (tag)
|
|
169 = USE, Light_MaxNeighbor (tag)
|
|
170 = USE, Light_ChangeToValue (tag, 35)
|
|
171 = USE, Light_ChangeToValue (tag, 255)
|
|
172 = USE, Light_StrobeDoom (tag, 5, 35)
|
|
173 = USE, Light_MinNeighbor (tag)
|
|
174 = USE|MONST, Teleport (0, tag)
|
|
175 = USE, Door_CloseWaitOpen (tag, F_SLOW, 240)
|
|
176 = USE|REP, Floor_RaiseByTexture (tag, F_SLOW)
|
|
177 = USE|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
|
|
178 = USE|REP, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
|
|
179 = USE|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
|
|
180 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 24)
|
|
181 = USE|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
|
|
182 = USE|REP, Plat_Stop (tag)
|
|
183 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_NORMAL, C_NORMAL, 10)
|
|
184 = USE|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 10)
|
|
185 = USE|REP, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 10)
|
|
186 = USE|REP, FloorAndCeiling_LowerRaise (tag, F_SLOW, C_SLOW)
|
|
187 = USE|REP, Ceiling_LowerAndCrush (tag, C_SLOW, 0)
|
|
188 = USE|REP, Ceiling_CrushStop (tag)
|
|
189 = USE, Floor_TransferTrigger (tag)
|
|
190 = USE|REP, Floor_TransferTrigger (tag)
|
|
191 = USE|REP, Floor_Donut (tag, DORATE, DORATE)
|
|
192 = USE|REP, Light_MaxNeighbor (tag)
|
|
193 = USE|REP, Light_StrobeDoom (tag, 5, 35)
|
|
194 = USE|REP, Light_MinNeighbor (tag)
|
|
195 = USE|REP|MONST, Teleport (0, tag)
|
|
196 = USE|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
|
|
197 = SHOOT, Exit_Normal (0)
|
|
198 = SHOOT, Exit_Secret (0)
|
|
199 = WALK, Ceiling_LowerToLowest (tag, C_SLOW)
|
|
200 = WALK, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
|
201 = WALK|REP, Ceiling_LowerToLowest (tag, C_SLOW)
|
|
202 = WALK|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
|
203 = USE, Ceiling_LowerToLowest (tag, C_SLOW)
|
|
204 = USE, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
|
205 = USE|REP, Ceiling_LowerToLowest (tag, C_SLOW)
|
|
206 = USE|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
|
207 = WALK|MONST, Teleport_NoFog (0, 0, tag)
|
|
208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag)
|
|
209 = USE|MONST, Teleport_NoFog (0, 0, tag)
|
|
210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag)
|
|
211 = USE|REP, Plat_ToggleCeiling (tag)
|
|
212 = WALK|REP, Plat_ToggleCeiling (tag)
|
|
213 = 0, Transfer_FloorLight (tag)
|
|
214 = 0, Scroll_Ceiling (tag, 6, 0, 0, 0)
|
|
215 = 0, Scroll_Floor (tag, 6, 0, 0, 0)
|
|
216 = 0, Scroll_Floor (tag, 6, 1, 0, 0)
|
|
217 = 0, Scroll_Floor (tag, 6, 2, 0, 0)
|
|
218 = 0, Scroll_Texture_Model (lineid, 2)
|
|
219 = WALK, Floor_LowerToNearest (tag, F_SLOW)
|
|
220 = WALK|REP, Floor_LowerToNearest (tag, F_SLOW)
|
|
221 = USE, Floor_LowerToNearest (tag, F_SLOW)
|
|
222 = USE|REP, Floor_LowerToNearest (tag, F_SLOW)
|
|
223 = 0, Sector_SetFriction (tag, 0)
|
|
224 = 0, Sector_SetWind (tag, 0, 0, 1)
|
|
225 = 0, Sector_SetCurrent (tag, 0, 0, 1)
|
|
226 = 0, PointPush_SetForce (tag, 0, 0, 1)
|
|
227 = WALK, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
|
|
228 = WALK|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
|
|
229 = USE, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
|
|
230 = USE|REP, Elevator_RaiseToNearest (tag, ELEVATORSPEED)
|
|
231 = WALK, Elevator_LowerToNearest (tag, ELEVATORSPEED)
|
|
232 = WALK|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
|
|
233 = USE, Elevator_LowerToNearest (tag, ELEVATORSPEED)
|
|
234 = USE|REP, Elevator_LowerToNearest (tag, ELEVATORSPEED)
|
|
235 = WALK, Elevator_MoveToFloor (tag, ELEVATORSPEED)
|
|
236 = WALK|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
|
|
237 = USE, Elevator_MoveToFloor (tag, ELEVATORSPEED)
|
|
238 = USE|REP, Elevator_MoveToFloor (tag, ELEVATORSPEED)
|
|
239 = WALK, Floor_TransferNumeric (tag)
|
|
240 = WALK|REP, Floor_TransferNumeric (tag)
|
|
241 = USE, Floor_TransferNumeric (tag)
|
|
242 = 0, Transfer_Heights (tag)
|
|
243 = WALK|MONST, Teleport_Line (tag, tag, 0)
|
|
244 = WALK|REP|MONST, Teleport_Line (tag, tag, 0)
|
|
245 = 0, Scroll_Ceiling (tag, 5, 0, 0, 0)
|
|
246 = 0, Scroll_Floor (tag, 5, 0, 0, 0)
|
|
247 = 0, Scroll_Floor (tag, 5, 1, 0, 0)
|
|
248 = 0, Scroll_Floor (tag, 5, 2, 0, 0)
|
|
249 = 0, Scroll_Texture_Model (lineid, 1)
|
|
250 = 0, Scroll_Ceiling (tag, 4, 0, 0, 0)
|
|
251 = 0, Scroll_Floor (tag, 4, 0, 0, 0)
|
|
252 = 0, Scroll_Floor (tag, 4, 1, 0, 0)
|
|
253 = 0, Scroll_Floor (tag, 4, 2, 0, 0)
|
|
254 = 0, Scroll_Texture_Model (lineid, 0)
|
|
255 = 0, Scroll_Texture_Offsets ()
|
|
256 = WALK|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
|
|
257 = WALK|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
|
|
258 = USE|REP, Stairs_BuildUpDoom (tag, ST_SLOW, 8, 0, 0)
|
|
259 = USE|REP, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
|
|
260 = 0, TranslucentLine (lineid, 168) // Changed to better reflect the BOOM default
|
|
261 = 0, Transfer_CeilingLight (tag)
|
|
262 = WALK|MONST, Teleport_Line (tag, tag, 1)
|
|
263 = WALK|REP|MONST, Teleport_Line (tag, tag, 1)
|
|
264 = MONWALK, Teleport_Line (tag, tag, 1)
|
|
265 = MONWALK|REP, Teleport_Line (tag, tag, 1)
|
|
266 = MONWALK, Teleport_Line (tag, tag, 0)
|
|
267 = MONWALK|REP, Teleport_Line (tag, tag, 0)
|
|
268 = MONWALK, Teleport_NoFog (0, 0, tag)
|
|
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag)
|
|
|
|
/****** MBF linetypes ******/
|
|
|
|
271 = 0, Static_Init (tag, Init_TransferSky, 0)
|
|
272 = 0, Static_Init (tag, Init_TransferSky, 1)
|
|
|
|
/****** Legacy linetype ******/
|
|
|
|
280 = 0, Transfer_Heights (tag, 12)
|
|
|
|
// No, I haven't actually looked at these in Legacy. But these look like they
|
|
// should give results equivalent to hardware Legacy rendering.
|
|
284 = 0, TranslucentLine (lineid, 128, 0)
|
|
285 = 0, TranslucentLine (lineid, 192, 0)
|
|
286 = 0, TranslucentLine (lineid, 48, 0)
|
|
287 = 0, TranslucentLine (lineid, 128, 1)
|
|
|
|
281 = 0, ExtraFloor_LightOnly (tag, 0) // thick extra floor
|
|
301 = 0, ExtraFloor_LightOnly (tag, 1) // thick water
|
|
302 = 0, ExtraFloor_LightOnly (tag, 1) // fog
|
|
303 = 0, ExtraFloor_LightOnly (tag, 0) // light
|
|
304 = 0, ExtraFloor_LightOnly (tag, 1) // opaque water
|
|
305 = 0, ExtraFloor_LightOnly (tag, 1) // light block
|
|
|
|
/****** ZDoom linetypes ******/
|
|
|
|
333 = 0, Static_Init (tag, Init_Gravity)
|
|
334 = 0, Static_Init (tag, Init_Color)
|
|
335 = 0, Static_Init (tag, Init_Damage)
|
|
336 = 0, Line_Mirror ()
|
|
337 = 0, Line_Horizon ()
|
|
338 = WALK, Floor_Waggle (tag, 24, 32, 0, 0)
|
|
339 = WALK, Floor_Waggle (tag, 12, 32, 0, 0)
|
|
|
|
340 = 0, Plane_Align (1, 0) // Slope front floor
|
|
341 = 0, Plane_Align (0, 1) // Slope front ceiling
|
|
342 = 0, Plane_Align (1, 1) // Slope front floor and ceiling
|
|
343 = 0, Plane_Align (2, 0) // Slope back floor
|
|
344 = 0, Plane_Align (0, 2) // Slope back ceiling
|
|
345 = 0, Plane_Align (2, 2) // Slope back floor and ceiling
|
|
346 = 0, Plane_Align (2, 1) // Slope b.f. and f.c.
|
|
347 = 0, Plane_Align (1, 2) // Slope f.f. and b.c.
|
|
|
|
348 = WALK, Autosave ()
|
|
349 = USE, Autosave ()
|
|
|
|
350 = 0, Transfer_Heights (tag, 2) // Just fake the floor
|
|
351 = 0, Transfer_Heights (tag, 6) // Just fake the floor and clip it too
|
|
|
|
/****** EDGE linetypes ******/
|
|
|
|
400 = 0, ExtraFloor_LightOnly (tag, 0) // thick
|
|
401 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_upper
|
|
402 = 0, ExtraFloor_LightOnly (tag, 0) // thick, side_lower
|
|
403 = 0, ExtraFloor_LightOnly (tag, 2) // opaque liquid, flooder
|
|
404 = 0, ExtraFloor_LightOnly (tag, 2) // 80% liquid, flooder
|
|
405 = 0, ExtraFloor_LightOnly (tag, 2) // 60% liquid, flooder
|
|
406 = 0, ExtraFloor_LightOnly (tag, 2) // 40% liquid, flooder
|
|
407 = 0, ExtraFloor_LightOnly (tag, 2) // 20% liquid, flooder
|
|
408 = 0, ExtraFloor_LightOnly (tag, 0) // light
|
|
413 = 0, ExtraFloor_LightOnly (tag, 0) // thin opaque floor
|
|
414 = 0, ExtraFloor_LightOnly (tag, 0) // thin 80% floor
|
|
415 = 0, ExtraFloor_LightOnly (tag, 0) // thin 60% floor
|
|
416 = 0, ExtraFloor_LightOnly (tag, 0) // thin 40% floor
|
|
417 = 0, ExtraFloor_LightOnly (tag, 0) // thin 20% floor
|
|
|
|
409 = 0, TranslucentLine (lineid, 204) // 80% translucent
|
|
410 = 0, TranslucentLine (lineid, 153) // 60% translucent
|
|
411 = 0, TranslucentLine (lineid, 101) // 40% translucent
|
|
412 = 0, TranslucentLine (lineid, 50) // 20% translucent
|
|
422 = 0, Scroll_Texture_Right (SCROLL_UNIT)
|
|
423 = 0, Scroll_Texture_Up (SCROLL_UNIT)
|
|
424 = 0, Scroll_Texture_Down (SCROLL_UNIT)
|
|
425 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, 0, SCROLL_UNIT)
|
|
426 = 0, Scroll_Texture_Both (0, SCROLL_UNIT, 0, SCROLL_UNIT, 0)
|
|
427 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, 0, SCROLL_UNIT)
|
|
428 = 0, Scroll_Texture_Both (0, 0, SCROLL_UNIT, SCROLL_UNIT, 0)
|
|
434 = USE, Floor_RaiseByValue (tag, F_SLOW, 2)
|
|
435 = USE|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
|
|
436 = WALK, Floor_RaiseByValue (tag, F_SLOW, 2)
|
|
437 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
|
|
438 = SHOOT, Floor_RaiseByValue (tag, F_SLOW, 2)
|
|
439 = SHOOT|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
|
|
|
|
/****** BOOM generalized linetypes ******
|
|
*
|
|
* The general structure for a BOOM generalized translator is
|
|
*
|
|
* [ZDoom Line Special] (first line type for this, last line type for this)
|
|
* {
|
|
* one or more stores
|
|
* }
|
|
*
|
|
* Stores have the form:
|
|
*
|
|
* <destination> <op> <value>
|
|
*
|
|
* <destination> can be arg2, arg3, arg4, arg5, or flags. Arg1 will always
|
|
* be set to the line's tag, so it cannot be specified in a store.
|
|
*
|
|
* <op> can be |= or =. If it is =, then <value> is simply stored in
|
|
* <destination>. If it is |=, then <value> is logically or'ed with
|
|
* whatever is already in <destination>.
|
|
*
|
|
* <value> can be either a simple number, which will always be stored in
|
|
* <destination> based on <op>, or it can be a list of numbers chosen
|
|
* by using a bitmask. When using a list, this form is used:
|
|
*
|
|
* mask [choices]
|
|
*
|
|
* There can be at most 15 choices in a list. (If you need more, use
|
|
* more than one list.) Each choice is separated from the other choices
|
|
* by a comma. Each individual choice has the form:
|
|
*
|
|
* <selector> : <value>
|
|
*
|
|
* When ZDoom processes one of these lists, the linetype is logically
|
|
* and'ed with the mask. It then searches the list for a selector that
|
|
* matches the result of this operation. If it finds one, the selector's
|
|
* corresponding value is used as the value for <op> to store into
|
|
* <destination>.
|
|
*/
|
|
|
|
// Generalized crusher (tag, dnspeed, upspeed, silent, damage)
|
|
[Generic_Crusher] (0x2f80, 0x2fff)
|
|
{
|
|
flags |= 0x0020 [0x0020 : MONST]
|
|
arg2 = 0x0018 [0x0000 : C_SLOW,
|
|
0x0008 : C_NORMAL,
|
|
0x0010 : C_FAST,
|
|
0x0018 : C_TURBO]
|
|
arg3 = 0x0018 [0x0000 : C_SLOW,
|
|
0x0008 : C_NORMAL,
|
|
0x0010 : C_FAST,
|
|
0x0018 : C_TURBO]
|
|
arg4 = 0x0040 [0x0040 : 1]
|
|
arg5 = 10
|
|
}
|
|
|
|
// Generalized stairs (tag, speed, step, dir/igntxt, reset)
|
|
[Generic_Stairs] (0x3000, 0x33ff)
|
|
{
|
|
flags |= 0x0020 [0x0020 : MONST]
|
|
arg2 = 0x0018 [0x0000 : ST_SLOW,
|
|
0x0008 : ST_NORMAL,
|
|
0x0010 : ST_FAST,
|
|
0x0018 : ST_TURBO]
|
|
arg3 = 0x00c0 [0x0000 : 4,
|
|
0x0040 : 8,
|
|
0x0080 : 16,
|
|
0x00c0 : 24]
|
|
arg4 = 0x0300 [0x0100 : 1,
|
|
0x0200 : 2,
|
|
0x0300 : 3]
|
|
}
|
|
|
|
// Generalized lift (tag, speed, delay, target, height)
|
|
[Generic_Lift] (0x3400, 0x37ff)
|
|
{
|
|
flags |= 0x0020 [0x0020 : MONST]
|
|
arg2 = 0x0018 [0x0000 : P_SLOW*2,
|
|
0x0008 : P_NORMAL*2,
|
|
0x0010 : P_FAST*2,
|
|
0x0018 : P_TURBO*2]
|
|
arg3 = 0x00c0 [0x0000 : 8,
|
|
0x0040 : 24,
|
|
0x0080 : 40,
|
|
0x00c0 : 80]
|
|
arg4 = 0x0300 [0x0000 : 1,
|
|
0x0100 : 2,
|
|
0x0200 : 3,
|
|
0x0300 : 4]
|
|
}
|
|
|
|
// Generalized locked door (tag, speed, kind, delay, lock)
|
|
[Generic_Door] (0x3800, 0x3bff)
|
|
{
|
|
arg2 = 0x0018 [0x0000 : D_SLOW,
|
|
0x0008 : D_NORMAL,
|
|
0x0010 : D_FAST,
|
|
0x0018 : D_TURBO]
|
|
arg3 = 0x0020 [0x0020 : 1]
|
|
arg4 = 0x0020 [0 : 34]
|
|
arg5 = 0x01c0 [0x0000 : AnyKey,
|
|
0x0040 : RCard,
|
|
0x0080 : BCard,
|
|
0x00c0 : YCard,
|
|
0x0100 : RSkull,
|
|
0x0140 : BSkull,
|
|
0x0180 : YSkull,
|
|
0x01c0 : AllKeys]
|
|
arg5 |= 0x0200 [0x0200 : CardIsSkull]
|
|
}
|
|
|
|
// Generalized door (tag, speed, kind, delay, lock)
|
|
[Generic_Door] (0x3c00, 0x3fff)
|
|
{
|
|
flags |= 0x0080 [0x0080 : MONST]
|
|
arg2 = 0x0018 [0x0000 : D_SLOW,
|
|
0x0008 : D_NORMAL,
|
|
0x0010 : D_FAST,
|
|
0x0018 : D_TURBO]
|
|
arg3 = 0x0060 [0x0000 : 0,
|
|
0x0020 : 1,
|
|
0x0040 : 2,
|
|
0x0060 : 3]
|
|
arg4 = 0x0300 [0x0000 : 8,
|
|
0x0100 : 34,
|
|
0x0200 : 69,
|
|
0x0300 : 240]
|
|
}
|
|
|
|
// Generalized ceiling (tag, speed, height, target, change/model/direct/crush)
|
|
[Generic_Ceiling] (0x4000, 0x5fff)
|
|
{
|
|
flags |= 0x0c20 [0x0020 : MONST]
|
|
arg2 = 0x0018 [0x0000 : F_SLOW,
|
|
0x0008 : F_NORMAL,
|
|
0x0010 : F_FAST,
|
|
0x0018 : F_TURBO]
|
|
arg3 = 0x0380 [0x0300 : 24,
|
|
0x0380 : 32]
|
|
arg4 = 0x0380 [0x0000 : 1,
|
|
0x0080 : 2,
|
|
0x0100 : 3,
|
|
0x0180 : 4,
|
|
0x0200 : 5,
|
|
0x0280 : 6]
|
|
arg5 = 0x0c00 [0x0000 : 0,
|
|
0x0400 : 1,
|
|
0x0800 : 2,
|
|
0x0c00 : 3]
|
|
arg5 |= 0x0060 [0x0020 : 4,
|
|
0x0040 : 8,
|
|
0x0060 : 12]
|
|
arg5 |= 0x1000 [0x1000 : 16]
|
|
}
|
|
|
|
// Generalized floor (tag, speed, height, target, change/model/direct/crush)
|
|
[Generic_Floor] (0x6000, 0x7fff)
|
|
{
|
|
flags |= 0x0c20 [0x0020 : MONST]
|
|
arg2 = 0x0018 [0x0000 : F_SLOW,
|
|
0x0008 : F_NORMAL,
|
|
0x0010 : F_FAST,
|
|
0x0018 : F_TURBO]
|
|
arg3 = 0x0380 [0x0300 : 24,
|
|
0x0380 : 32]
|
|
arg4 = 0x0380 [0x0000 : 1,
|
|
0x0080 : 2,
|
|
0x0100 : 3,
|
|
0x0180 : 4,
|
|
0x0200 : 5,
|
|
0x0280 : 6]
|
|
arg5 = 0x0c00 [0x0000 : 0,
|
|
0x0400 : 1,
|
|
0x0800 : 2,
|
|
0x0c00 : 3]
|
|
arg5 |= 0x0060 [0x0020 : 4,
|
|
0x0040 : 8,
|
|
0x0060 : 12]
|
|
arg5 |= 0x1000 [0x1000 : 16]
|
|
}
|