mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 15:52:09 +00:00
135 lines
2.1 KiB
Text
135 lines
2.1 KiB
Text
|
|
|
|
// Stalker ------------------------------------------------------------------
|
|
|
|
class Stalker : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 80;
|
|
Painchance 40;
|
|
Speed 16;
|
|
Radius 31;
|
|
Height 25;
|
|
Monster;
|
|
+NOGRAVITY
|
|
+DROPOFF
|
|
+NOBLOOD
|
|
+SPAWNCEILING
|
|
+INCOMBAT
|
|
+NOVERTICALMELEERANGE
|
|
MaxDropOffHeight 32;
|
|
MinMissileChance 150;
|
|
SeeSound "stalker/sight";
|
|
AttackSound "stalker/attack";
|
|
PainSound "stalker/pain";
|
|
DeathSound "stalker/death";
|
|
ActiveSound "stalker/active";
|
|
HitObituary "$OB_STALKER";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
STLK A 1 A_StalkerLookInit;
|
|
Loop;
|
|
LookCeiling:
|
|
STLK A 10 A_Look;
|
|
Loop;
|
|
LookFloor:
|
|
STLK J 10 A_Look;
|
|
Loop;
|
|
See:
|
|
STLK A 1 Slow A_StalkerChaseDecide;
|
|
STLK ABB 3 Slow A_Chase;
|
|
STLK C 3 Slow A_StalkerWalk;
|
|
STLK C 3 Slow A_Chase;
|
|
Loop;
|
|
Melee:
|
|
STLK J 3 Slow A_FaceTarget;
|
|
STLK K 3 Slow A_StalkerAttack;
|
|
SeeFloor:
|
|
STLK J 3 A_StalkerWalk;
|
|
STLK KK 3 A_Chase;
|
|
STLK L 3 A_StalkerWalk;
|
|
STLK L 3 A_Chase;
|
|
Loop;
|
|
Pain:
|
|
STLK L 1 A_Pain;
|
|
Goto See;
|
|
Drop:
|
|
STLK C 2 A_StalkerDrop;
|
|
STLK IHGFED 3;
|
|
Goto SeeFloor;
|
|
Death:
|
|
STLK O 4;
|
|
STLK P 4 A_Scream;
|
|
STLK QRST 4;
|
|
STLK U 4 A_NoBlocking;
|
|
STLK VW 4;
|
|
STLK XYZ[ 4 Bright;
|
|
Stop;
|
|
}
|
|
|
|
void A_StalkerChaseDecide ()
|
|
{
|
|
if (!bNoGravity)
|
|
{
|
|
SetStateLabel("SeeFloor");
|
|
}
|
|
else if (ceilingz > pos.z + height)
|
|
{
|
|
SetStateLabel("Drop");
|
|
}
|
|
}
|
|
|
|
void A_StalkerLookInit ()
|
|
{
|
|
State st;
|
|
if (bNoGravity)
|
|
{
|
|
st = FindState("LookCeiling");
|
|
}
|
|
else
|
|
{
|
|
st = FindState("LookFloor");
|
|
}
|
|
if (st != CurState.NextState)
|
|
{
|
|
SetState (st);
|
|
}
|
|
}
|
|
|
|
void A_StalkerDrop ()
|
|
{
|
|
bNoVerticalMeleeRange = false;
|
|
bNoGravity = false;
|
|
}
|
|
|
|
void A_StalkerAttack ()
|
|
{
|
|
if (bNoGravity)
|
|
{
|
|
SetStateLabel("Drop");
|
|
}
|
|
else if (target != null)
|
|
{
|
|
A_FaceTarget ();
|
|
if (CheckMeleeRange ())
|
|
{
|
|
int damage = (random[Stalker]() & 7) * 2 + 2;
|
|
|
|
int newdam = target.DamageMobj (self, self, damage, 'Melee');
|
|
target.TraceBleed (newdam > 0 ? newdam : damage, self);
|
|
}
|
|
}
|
|
}
|
|
|
|
void A_StalkerWalk ()
|
|
{
|
|
A_PlaySound ("stalker/walk", CHAN_BODY);
|
|
A_Chase ();
|
|
}
|
|
|
|
|
|
}
|