.. |
bloomcombine.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
bloomextract.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
blur.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
burn.fp
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
colormap.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
depthblur.fp
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- rewrite depthblur.fp to workaround what seemed to be a bug in the NVidia driver
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2019-04-16 16:17:23 +02:00 |
exposureaverage.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
exposurecombine.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
exposureextract.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
fogboundary.fp
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
func_brightmap.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_defaultlight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_defaultmat.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_notexture.fp
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shader rework
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2014-05-12 14:45:41 +02:00 |
func_paletted.fp
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- added palette shader and fixed a few things.
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2018-04-07 12:17:23 +02:00 |
func_pbr.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_spec.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_warp1.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_warp2.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_warp3.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_wavex.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_jagged.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothnoise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
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Merge branch 'gzdoom' into materials
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2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_swirly.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fxaa.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
lensdistortion.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
lineardepth.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
main.fp
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- make shaderClipDistance optional
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2019-03-25 19:44:46 +01:00 |
main.vp
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- fix normal vectors on models
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2019-04-17 20:42:00 +02:00 |
material_nolight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
material_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
material_pbr.fp
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- fix distance attenuation for PBR materials
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2018-10-17 09:03:18 +02:00 |
material_specular.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
present.fp
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- use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case
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2019-05-01 00:55:31 +02:00 |
present_checker3d.fp
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- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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2019-03-12 23:53:20 +01:00 |
present_column3d.fp
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- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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2019-03-12 23:53:20 +01:00 |
present_row3d.fp
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- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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2019-03-12 23:53:20 +01:00 |
screenquad.vp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
shadowmap.fp
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- implement shadow maps
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2019-03-15 07:54:34 +01:00 |
ssao.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |
ssaocombine.fp
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- add gl_ssao_debug mode showing the depth
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2019-04-16 05:29:32 +02:00 |
stencil.fp
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- load all the shaders and use the right one for each renderpass
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2019-03-01 02:40:02 +01:00 |
tonemap.fp
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- add layout location decl to all postprocess shaders
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2019-03-05 18:55:31 +01:00 |