gzdoom/src/g_strife
Christoph Oelckers 2c0f64cf9f - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
..
a_acolyte.cpp - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
a_alienspectres.cpp - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
a_coin.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_crusader.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_entityboss.cpp Added possibly missing brackets 2014-02-22 04:09:51 +13:00
a_inquisitor.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
a_loremaster.cpp Fix missing 'victim' replace in ALoreShot code. 2015-01-24 14:17:47 +01:00
a_oracle.cpp - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're 2013-01-02 03:35:08 +00:00
a_programmer.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_reaver.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_rebels.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_sentinel.cpp - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
a_spectral.cpp - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations. 2012-05-13 11:17:27 +00:00
a_stalker.cpp - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions 2013-01-02 04:39:59 +00:00
a_strifeglobal.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_strifeitems.cpp - Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented. 2012-05-06 04:18:27 +00:00
a_strifestuff.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_strifeweapons.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
a_templar.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_thingstoblowup.cpp - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
strife_sbar.cpp - Fixed another erroneous FString comparison. 2015-01-05 23:37:40 +01:00