GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 196a4c0b36 - added a modified version of MBF's stay-on-lift feature.
The reason this was never added was the hard dependency on the line trigger types. This implements some modified logic that does not try to find all potential lifts in the map.
Also moving the MBF flags to compatflags so that they are easier to control by the user as these must be part of compatibility presets.
2021-08-24 11:48:07 +02:00
.github/workflows - continuous integration: disable zipdir output 2021-05-22 13:10:41 +03:00
bin/windows/zmusic - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
cmake - brought back old SDL2 CMake module 2021-05-02 22:02:35 +03:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
src - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Add FOV slider to the display options menu 2021-08-14 09:04:02 +02:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - language update 2021-07-25 07:49:24 -04:00
wadsrc_lights - Fixed typo in Heretic light definition. 2021-07-19 20:47:41 +02:00
wadsrc_widescreen - widepix update 2021-05-25 23:00:12 -04:00
.gitattributes - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. 2020-10-27 12:53:59 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.gitmodules - add submodule for widescreen to Nash's WidePix repository 2020-10-27 10:23:12 -04:00
CMakeLists.txt Clear CMAKE_REQUIRED_FLAGS if backtrace facility isn't found 2021-05-18 22:47:33 +03:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.