gzdoom/src/menu
2012-10-05 03:48:51 +00:00
..
colorpickermenu.cpp
joystickmenu.cpp - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined. 2012-06-02 03:12:14 +00:00
listmenu.cpp - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
loadsavemenu.cpp
menu.cpp - Disable the save game menu when not in a level. 2011-08-19 07:56:43 +00:00
menu.h - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
menudef.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
menuinput.cpp
messagebox.cpp - Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame. 2012-07-27 02:35:00 +00:00
optionmenu.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
optionmenuitems.h - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
playerdisplay.cpp - Fixed: FListMenuItemPlayerDisplay::Drawer() used the sprite's scale but not the texture's scale. 2012-10-05 03:48:51 +00:00
playermenu.cpp - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one. 2012-05-15 22:52:24 +00:00
readthis.cpp
videomenu.cpp - Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days? 2012-08-10 02:56:09 +00:00