gzdoom/src/swrenderer/scene/r_clip_segment.h

12 lines
328 B
C++

#pragma once
namespace swrenderer
{
typedef bool(*VisibleSegmentCallback)(int x1, int x2);
void R_ClearClipSegs(short left, short right);
bool R_ClipWallSegment(int x1, int x2, bool solid, VisibleSegmentCallback callback);
bool R_CheckClipWallSegment(int first, int last);
bool R_IsWallSegmentVisible(int x1, int x2);
}