gzdoom/src/m_misc.h
Christoph Oelckers 96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00

66 lines
2 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
#ifndef __M_MISC__
#define __M_MISC__
#include "basictypes.h"
#include "zstring.h"
class FConfigFile;
class FGameConfigFile;
class FIWadManager;
extern FGameConfigFile *GameConfig;
bool M_WriteFile (char const *name, void *source, int length);
int M_ReadFile (char const *name, uint8_t **buffer);
int M_ReadFileMalloc (char const *name, uint8_t **buffer);
void M_FindResponseFile (void);
// [RH] M_ScreenShot now accepts a filename parameter.
// Pass a NULL to get the original behavior.
void M_ScreenShot (const char *filename);
void M_LoadDefaults ();
bool M_SaveDefaults (const char *filename);
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
FString M_ZLibError(int zerrnum);
// Get special directory paths (defined in m_specialpaths.cpp)
#ifdef __unix__
FString GetUserFile (const char *path); // Prepends ~/.zdoom to path
#endif
FString M_GetCachePath(bool create);
FString M_GetAutoexecPath();
FString M_GetCajunPath(const char *filename);
FString M_GetConfigPath(bool for_reading);
FString M_GetScreenshotsPath();
FString M_GetSavegamesPath();
#endif