gzdoom/wadsrc/static/zscript
Christoph Oelckers 16ad25b382 disable 'unfriendly' option like blocking automap or savegames via #ifdef.
Leave them in the code for modified engines but in the context of Doom using them has to be considered extremely unfriendly to the player so they should not be available physically.
2023-09-25 21:19:00 +02:00
..
actors Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom 2023-09-25 21:19:00 +02:00
engine - put DTA_Localize at the end of the enum for backwards compat with integer usage 2023-09-14 23:24:42 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - remove some double semicolons 2023-09-19 07:29:36 -04:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Add ZScript constants used by FallAndSink 2023-09-19 17:36:54 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs disable 'unfriendly' option like blocking automap or savegames via #ifdef. 2023-09-25 21:19:00 +02:00
events.zs Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
level_compatibility.zs fix for Genesis of Descent E1M2 2023-09-17 08:18:36 +02:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID 2023-08-02 00:41:10 -04:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00