mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
90db40c70f
- Fixed: The shotgun had spawn ID 21 instead of 27. - Fixed: All 3 states in the DoomUnusedStates actor need to end with a 'stop'. - Fixed: The DECORATE TakeInventory functions didn't check the IF_KEEPDEPLETED flag. - Fixed: ClearInventory should leave ammo in the inventory because it might be referenced by undroppable weapons. - Fixed: Several functions in a_artifacts.cpp were missing a check for a valid owner. - Fixed: sc_man counted lines wrong when ungetting strings but getting tokens next. SVN r552 (trunk)
91 lines
1.4 KiB
Text
91 lines
1.4 KiB
Text
//===========================================================================
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//
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// Imp
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//
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//===========================================================================
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ACTOR DoomImp 3001
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{
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Game Doom
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SpawnID 5
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Health 60
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Radius 20
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Height 56
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Mass 100
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Speed 8
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PainChance 200
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Monster
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+FLOORCLIP
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SeeSound "imp/sight"
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PainSound "imp/pain"
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DeathSound "imp/death"
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ActiveSound "imp/active"
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HitObituary "$OB_IMPHIT"
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Obituary "$OB_IMP"
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States
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{
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Spawn:
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TROO AB 10 A_Look
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Loop
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See:
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TROO AABBCCDD 3 A_Chase
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Loop
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Melee:
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Missile:
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TROO EF 8 A_FaceTarget
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TROO G 6 A_TroopAttack
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Goto See
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Pain:
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TROO H 2
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TROO H 2 A_Pain
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Goto See
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Death:
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TROO I 8
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TROO J 8 A_Scream
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TROO K 6
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TROO L 6 A_NoBlocking
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TROO M -1
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Stop
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XDeath:
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TROO N 5
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TROO O 5 A_XScream
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TROO P 5
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TROO Q 5 A_NoBlocking
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TROO RST 5
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TROO U -1
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Stop
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Raise:
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TROO MLKJI 8
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Goto See
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}
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}
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//===========================================================================
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//
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// Imp fireball
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//
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//===========================================================================
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ACTOR DoomImpBall
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{
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Game Doom
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SpawnID 10
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Radius 6
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Height 8
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Speed 10
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FastSpeed 20
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Damage 3
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Projectile
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+RANDOMIZE
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RenderStyle Add
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Alpha 1
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SeeSound "imp/attack"
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DeathSound "imp/shotx"
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States
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{
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Spawn:
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BAL1 AB 4 BRIGHT
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Loop
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Death:
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BAL1 CDE 6 BRIGHT
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Stop
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}
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}
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