mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-12 21:52:12 +00:00
eb2e40cde0
passing renderer specific data to the function. Also added DTA_Font so that the renderer can fetch font translations from the proper font. DIM_MAP/ConShade had to be made a regular translation table to make it work. - Added Karate Chris's fix for scoreboard displaying team play related data in non teamplay games. - Fixed: The team selection menu didn't work. - Fixed: UpdateTeam passed an FString to Printf. SVN r623 (trunk)
121 lines
4.2 KiB
C
121 lines
4.2 KiB
C
/*
|
|
** v_palette.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __V_PALETTE_H__
|
|
#define __V_PALETTE_H__
|
|
|
|
#include "doomtype.h"
|
|
#include "r_main.h"
|
|
|
|
#define MAKERGB(r,g,b) DWORD(((r)<<16)|((g)<<8)|(b))
|
|
#define MAKEARGB(a,r,g,b) DWORD(((a)<<24)|((r)<<16)|((g)<<8)|(b))
|
|
|
|
#define APART(c) (((c)>>24)&0xff)
|
|
#define RPART(c) (((c)>>16)&0xff)
|
|
#define GPART(c) (((c)>>8)&0xff)
|
|
#define BPART(c) ((c)&0xff)
|
|
|
|
struct FPalette
|
|
{
|
|
FPalette ();
|
|
FPalette (const BYTE *colors);
|
|
|
|
void SetPalette (const BYTE *colors);
|
|
|
|
void MakeGoodRemap ();
|
|
|
|
PalEntry BaseColors[256]; // non-gamma corrected palette
|
|
BYTE Remap[256]; // remap original palette indices to in-game indices
|
|
|
|
BYTE WhiteIndex; // white in original palette index
|
|
BYTE BlackIndex; // black in original palette index
|
|
|
|
// Given an array of colors, fills in remap with values to remap the
|
|
// passed array of colors to this palette.
|
|
void MakeRemap (const DWORD *colors, BYTE *remap, const BYTE *useful, int numcolors) const;
|
|
};
|
|
|
|
struct FDynamicColormap
|
|
{
|
|
void ChangeFade (PalEntry fadecolor);
|
|
void ChangeColor (PalEntry lightcolor, int desaturate);
|
|
void ChangeColorFade (PalEntry lightcolor, PalEntry fadecolor);
|
|
void BuildLights ();
|
|
|
|
BYTE *Maps;
|
|
PalEntry Color;
|
|
PalEntry Fade;
|
|
int Desaturate;
|
|
FDynamicColormap *Next;
|
|
};
|
|
|
|
extern BYTE InverseColormap[NUMCOLORMAPS*256];
|
|
extern BYTE GoldColormap[NUMCOLORMAPS*256];
|
|
// [BC] New Skulltag colormaps.
|
|
extern BYTE RedColormap[NUMCOLORMAPS*256];
|
|
extern BYTE GreenColormap[NUMCOLORMAPS*256];
|
|
extern FPalette GPalette;
|
|
extern "C" {
|
|
extern FDynamicColormap NormalLight;
|
|
}
|
|
|
|
extern int Near255; // A color near 255 in appearance, but not 255
|
|
|
|
int BestColor (const uint32 *pal, int r, int g, int b, int first=1, int num=255);
|
|
|
|
void InitPalette ();
|
|
|
|
// V_SetBlend()
|
|
// input: blendr: red component of blend
|
|
// blendg: green component of blend
|
|
// blendb: blue component of blend
|
|
// blenda: alpha component of blend
|
|
//
|
|
// Applies the blend to all palettes with PALETTEF_BLEND flag
|
|
void V_SetBlend (int blendr, int blendg, int blendb, int blenda);
|
|
|
|
// V_ForceBlend()
|
|
//
|
|
// Normally, V_SetBlend() does nothing if the new blend is the
|
|
// same as the old. This function will performing the blending
|
|
// even if the blend hasn't changed.
|
|
void V_ForceBlend (int blendr, int blendg, int blendb, int blenda);
|
|
|
|
|
|
// Colorspace conversion RGB <-> HSV
|
|
void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v);
|
|
void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);
|
|
|
|
FDynamicColormap *GetSpecialLights (PalEntry lightcolor, PalEntry fadecolor, int desaturate);
|
|
|
|
#endif //__V_PALETTE_H__
|