mirror of
https://github.com/ZDoom/gzdoom.git
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ea4f160e35
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
/*
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** gameconfigfile.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __GAMECONFIGFILE_H__
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#define __GAMECONFIGFILE_H__
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#include "configfile.h"
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class DArgs;
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class FGameConfigFile : public FConfigFile
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{
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public:
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FGameConfigFile ();
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~FGameConfigFile ();
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void DoGlobalSetup ();
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void DoGameSetup (const char *gamename);
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void DoWeaponSetup (const char *gamename);
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void ArchiveGlobalData ();
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void ArchiveGameData (const char *gamename);
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void AddAutoexec (DArgs *list, const char *gamename);
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FString GetConfigPath (bool tryProg);
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void ReadNetVars ();
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protected:
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void WriteCommentHeader (FILE *file) const;
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private:
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static void MigrateStub (const char *pathname, FConfigFile *config, void *userdata);
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void MigrateOldConfig ();
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void SetRavenDefaults (bool isHexen);
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void ReadCVars (DWORD flags);
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void SetupWeaponList (const char *gamename);
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bool bMigrating;
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char section[64];
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char *subsection;
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};
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extern FString WeaponSection;
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extern FGameConfigFile *GameConfig;
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#endif //__GAMECONFIGFILE_H__
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